Posted by: Sir General Sir - Thursday, April 5, 2012 8:31:12 AM
can any one tell me how assuming its possible, to extract buildings and units with the rigs/animations still in tact? i want to import them into KW as tech buildings/units, like the remains of UN or other military faction military bases, forgotten but still functional. i was thinking of the Command Center for the usa would work as a Con yard, maybe use one of the chinese power plants, the laser turretes from the laser general, usa barracks but im kind of in a toss up for chinese or american war factories. would probably also use american tanks, not sure. any ways, can any one tell me if this would be possible to do, if so is there a step by step tutorial that i could follow?

Posted by: NewNightmare - Thursday, April 5, 2012 10:47:02 AM
If you have FinalBIG, extract all the parts of the command center (a1,a2 etc.), the game has a different model for each animation (e.g. the US CC radar dish has slower animation that the fans' one, so they're separate models). I'm not sure how C&C 3 works, but since in on the same engine, I assume it's gonna be based on something similar, so you could just import the files into the directory and code them. As for the rigs, you have separate files for skins/models (_SKN) and rigs (_SKL) with additional animation files (e.g. _RNA) and they all cooperate through code e.g.: [code] Model = AIHERO_SKN *Model file IdleAnimation = AIHERO_SKL.AIHERO_STA 0 25 *Rig file.Animation file [/code] But, I've never modded C&C 3, so that's just theory

Posted by: Sir General Sir - Thursday, April 5, 2012 11:43:35 AM
would you have a link i could use? i googled it and the one i find on fileplanet, is broken or some thing, all i know is i can download it from there.

Posted by: NewNightmare - Thursday, April 5, 2012 4:34:58 PM
http://www.cnclabs.com/downloads/details.aspx?id=240 [img]http://alltheragefaces.com/img/faces/png/troll-ba-dum-tss.png[/img]