| Posted by: VTULCobra - Monday, February 27, 2012 6:05:10 AM |
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| If I want to use a W3D file for a particular Zero Hour map, can I just put it in the map folder, or do I have to .ini mod or do some sort of workaround? |
| Posted by: NewNightmare - Monday, February 27, 2012 6:17:32 AM |
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| I'm pretty sure you have to mod the whole game since it only reads the files from Art/W3D folder |
| Posted by: VTULCobra - Monday, February 27, 2012 8:01:26 AM |
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| What if I create an Art folder in the map folder, then another one called W3D inside of that, then put the file in there? |
| Posted by: NewNightmare - Monday, February 27, 2012 9:45:12 PM |
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| dunno, if you look at the .big files, there is a small .txt that says 'this file is here to make the Art/W3D folder' or something like that. you can try making it this way then I guess (make an art/w3d, add the files, add the txt file) I doubt it will work though, never seen a 'map exclusive model' before. this method would be more known internet-wide if it worked I guess |
| Posted by: VTULCobra - Monday, February 27, 2012 11:07:24 PM |
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| Yeah I guess you're right, thanks. |