Posted by: VTULCobra - Sunday, December 11, 2011 2:49:31 AM
Hey guys,
I'm working on a mission where you have to destroy a dam to get to the other side of the map, to the enemy base. But i need help with the scripting, the "change water over time" stuff and those scripts. Could anyone give me a little info on this one?
Thanks
Posted by: NewNightmare - Sunday, December 11, 2011 4:01:32 AM
Posted by: NewNightmare - Sunday, December 11, 2011 4:39:33 AM
if you want to add the bigass wave effect, you have to edit Gamedata.ini, and copy one of the chunks of already-exisiting waves, and set settings appropriately
here's the code from China mission 3
[code] ;the following are for vertex animated water
VertexWaterAvailableMaps2 = Maps\CHI03\CHI03.map
VertexWaterHeightClampLow2 = 0.0
VertexWaterHeightClampHi2 = 31.2
VertexWaterAngle2 = -12 ;in degrees
VertexWaterXPosition2 = 282.0
VertexWaterYPosition2 = -20.0
VertexWaterZPosition2 = 3.0
VertexWaterXGridCells2 = 100
VertexWaterYGridCells2 = 200
VertexWaterGridSize2 = 11.0
VertexWaterAttenuationA2 = 1.0
VertexWaterAttenuationB2 = 0.0
VertexWaterAttenuationC2 = 0.0
VertexWaterAttenuationRange2 = 20.0[/code]
the '2' at the end is there because it's a second one in the file (notice there's not 'End's)
If not added before, you should have 4 by default, so yours would be with 5s at the end.
Note: This requires some waypoints in-game, can't remember which, open any mission in WB with destroyable dam and look for stand-alone waypoints near the dam
I think I found it, WaveGuide1 its called in Chi03
Posted by: VTULCobra - Monday, December 12, 2011 1:01:53 AM
Yes I've seen and read that page you liked before, but it didn't work for me, maybe I did something wrong. Thanks for the code, is it one from the basic ZHINI put into a self-made INI in the map folder?
Thanks
Posted by: NewNightmare - Wednesday, December 14, 2011 5:45:52 AM
[quote]is it one from the basic ZHINI put into a self-made INI in the map folder?[/quote]
It's located in Gamedata.ini in INIZH.Big // INI.big and what you have to do is copy that piece of code over, add 1 to the number @ the end of each of the "VertexBlahX" codes, and put in the values, all in gamedata.ini
Posted by: VTULCobra - Wednesday, December 14, 2011 6:13:33 AM