Posted by: zDevon - Sunday, November 20, 2011 3:49:06 PM
I've just finished my first map on Generals' World Builder, and I cannot get it to show up in-game for anything. The map's name is "wartorncity" and within [b]C:\Users\Devon\Documents\Command and Conquer Generals Data\Maps\wartorncity[/b] I have [b]wartorncity.map[/b] and [b]wartorncity_art.tga[/b]. I don't see what's wrong. And yes I'm looking in the "Unofficial Maps" tab when starting a game. Any help? Devon

Posted by: i^love^mixery - Sunday, November 20, 2011 7:19:32 PM
did you put both files into a folder with the map name and that folder into the Maps folder? about the save directory: im not sure about generals maps.

Posted by: zDevon - Sunday, November 20, 2011 11:11:51 PM
[quote=i^love^mixery]did you put both files into a folder with the map name and that folder into the Maps folder? about the save directory: im not sure about generals maps.[/quote] I did yes.

Posted by: BR-Alexandre - Monday, November 21, 2011 3:52:57 AM
I had same problem last year, just can't remember how i fixed it. Have you ever added an unnoficial map to your list? if yes then....try zip the map file, i don't think it will work but until i remember what i did last time, thats it.

Posted by: zDevon - Monday, November 21, 2011 9:17:53 AM
[quote=BR-Alexandre]I had same problem last year, just can't remember how i fixed it. Have you ever added an unnoficial map to your list? if yes then....try zip the map file, i don't think it will work but until i remember what i did last time, thats it.[/quote] I've tried that. And no I've never installed an unofficial map before, only ones I have besides mine are ones I've gotten from online play.

Posted by: i^love^mixery - Monday, November 21, 2011 1:34:17 PM
are you sure that you have no bad character in the map name e.G. a "."? that will prevent them from showing up too.. but the name wartorncity should of course work..... also if your map is an edited official map out of the Maps.big then they wont show up either.

Posted by: zDevon - Monday, November 21, 2011 11:23:07 PM
[quote=i^love^mixery]are you sure that you have no bad character in the map name e.G. a "."? that will prevent them from showing up too.. but the name wartorncity should of course work..... also if your map is an edited official map out of the Maps.big then they wont show up either.[/quote]Made the map from scratch. No clue what's up.

Posted by: i^love^mixery - Tuesday, November 22, 2011 12:32:04 AM
then im out of ideas too. sorry.

Posted by: NewNightmare - Tuesday, November 22, 2011 12:44:48 AM
Can you see saves in-game? or anything that is meant to be stored in My Documents? + This (Last post) http://www.tomshardware.co.uk/forum/2107-25-hours-maps

Posted by: zDevon - Tuesday, November 22, 2011 9:17:35 AM
[quote=newnightmare]Can you see saves in-game? or anything that is meant to be stored in My Documents? + This (Last post) http://www.tomshardware.co.uk/forum/2107-25-hours-maps [/quote] Sadly I can. Everything that should be there is there. All my saves, screenies, and even custom maps that I've gotten from online play. Mine is just wanting to act weird for whatever reason. And and, I've played plenty of Skirmish games.

Posted by: i^love^mixery - Tuesday, November 22, 2011 10:09:36 AM
your .tga file really has to be named wartorncity_art.tga and not just wartorncity.tga? is it really like that in generals?

Posted by: zDevon - Tuesday, November 22, 2011 11:35:55 AM
[quote=i^love^mixery]your .tga file really has to be named wartorncity_art.tga and not just wartorncity.tga? is it really like that in generals?[/quote] I saw a couple of different tutorials about that said that. I've tried both .tga and _art.tga. Still no luck.

Posted by: Drummin - Tuesday, November 22, 2011 12:36:57 PM
Did you name the map under Edit Map Setting with world builder? If so remove the name.

Posted by: zDevon - Tuesday, November 22, 2011 3:45:23 PM
[quote=Drummin]Did you name the map under Edit Map Setting with world builder? If so remove the name.[/quote] In fact I did have a name there. Removed it and tried again (God I thought it would work this time) but no luck.

Posted by: Drummin - Tuesday, November 22, 2011 4:29:02 PM
Can you upload the map using the forum interface by clicking the box that says "Attach files to this post?", then uploading the file after clicking Post? I will note, when making a map with WB you don't add a name under settings and you use the "Save As" link and name your map. You don't modify file names within the folder that is created for the map. These names must match, so if you have done some editing, re-save the map, then double check that files match folder name. You might also try moving the MapCache.ini file found in your maps folder to your desktop temporaily (so you can put it back if needed) then launch the game. My thought is that the game will re-create the file based on the maps if finds in this folder. Of course if this doesn't work you can move that file back, but I'm thinking maybe this file needs to be reset. You can also open this file with notepad and scroll down till you see the map name, note the pathway and name will be stretched out. If you find it, look for "isOfficial = no". If it says "isOfficial = yes" change it to "isOfficial = no". That's all I can think of. Good luck.

Posted by: zDevon - Tuesday, November 22, 2011 5:03:50 PM
[quote=Drummin]Can you upload the map using the forum interface by clicking the box that says "Attach files to this post?", then uploading the file after clicking Post? I will note, when making a map with WB you don't add a name under settings and you use the "Save As" link and name your map. You don't modify file names within the folder that is created for the map. These names must match, so if you have done some editing, re-save the map, then double check that files match folder name. You might also try moving the MapCache.ini file found in your maps folder to your desktop temporaily (so you can put it back if needed) then launch the game. My thought is that the game will re-create the file based on the maps if finds in this folder. Of course if this doesn't work you can move that file back, but I'm thinking maybe this file needs to be reset. You can also open this file with notepad and scroll down till you see the map name, note the pathway and name will be stretched out. If you find it, look for "isOfficial = no". If it says "isOfficial = yes" change it to "isOfficial = no". That's all I can think of. Good luck.[/quote] I'll try all that. In the mean time, here's what I think you were asking for. My map was marked as unofficial in the MapCache file, by the way.

Posted by: zDevon - Tuesday, November 22, 2011 5:45:30 PM
[quote=Drummin]Can you upload the map using the forum interface by clicking the box that says "Attach files to this post?", then uploading the file after clicking Post? I will note, when making a map with WB you don't add a name under settings and you use the "Save As" link and name your map. You don't modify file names within the folder that is created for the map. These names must match, so if you have done some editing, re-save the map, then double check that files match folder name. You might also try moving the MapCache.ini file found in your maps folder to your desktop temporaily (so you can put it back if needed) then launch the game. My thought is that the game will re-create the file based on the maps if finds in this folder. Of course if this doesn't work you can move that file back, but I'm thinking maybe this file needs to be reset. You can also open this file with notepad and scroll down till you see the map name, note the pathway and name will be stretched out. If you find it, look for "isOfficial = no". If it says "isOfficial = yes" change it to "isOfficial = no". That's all I can think of. Good luck.[/quote] I'll try all that. In the mean time, here's what I think you were asking for. My map was marked as unofficial in the MapCache file, by the way. Here's my .map and .tga: http://www.mediafire.com/?e027v9srrw9b9jp Edit: How do I extend my border? The bold blue line shown after Ctrl+I is hit. It turns out my map has been showing up all along but only in multiplayer, not skirmish. Only problem is the outer edges of the map are cut off. Tried the Border Tool but that didn't let me change anything really.

Posted by: Drummin - Tuesday, November 22, 2011 7:56:37 PM
[quote]Edit: How do I extend my border? The bold blue line shown after Ctrl+I is hit. It turns out my map has been showing up all along but only in multiplayer, not skirmish. Only problem is the outer edges of the map are cut off. Tried the Border Tool but that didn't let me change anything really.[/quote]The blue map boundary line is changed with or when you re-size the map. Use the border tool to move the default orange active border so it matches the map boundary line. IF it's just a matter of you not realizing you were creating outside the the line, you should add twice the current border size to the map size. EDIT: Sorry to say, but you should start over. Your map is 100x100, which is the recommended size for each players base. I would say start over with a map of say 150 by 300 to allow the water and bridges between each base and have each base take up a good portion of their side of the river.

Posted by: zDevon - Wednesday, November 23, 2011 5:08:55 AM
[quote=Drummin][quote]Edit: How do I extend my border? The bold blue line shown after Ctrl+I is hit. It turns out my map has been showing up all along but only in multiplayer, not skirmish. Only problem is the outer edges of the map are cut off. Tried the Border Tool but that didn't let me change anything really.[/quote]The blue map boundary line is changed with or when you re-size the map. Use the border tool to move the default orange active border so it matches the map boundary line. IF it's just a matter of you not realizing you were creating outside the the line, you should add twice the current border size to the map size. EDIT: Sorry to say, but you should start over. Your map is 100x100, which is the recommended size for each players base. I would say start over with a map of say 150 by 300 to allow the water and bridges between each base and have each base take up a good portion of their side of the river.[/quote] Wow, really? That was the size of the map when I opened up WorldBuilder. I'll start over though, no biggie. Thanks a lot.

Posted by: i^love^mixery - Wednesday, November 23, 2011 10:05:21 AM
also devon make sure, that everything is within the ORANGE border! the blue thing is the water polygon and no border! if you dont see the orange border then do View -> Show Map Boundaries

Posted by: zDevon - Thursday, November 24, 2011 7:25:03 AM
[quote=i^love^mixery]also devon make sure, that everything is within the ORANGE border! the blue thing is the water polygon and no border! if you dont see the orange border then do View -> Show Map Boundaries[/quote] I think you're talking about this blue line? [img]http://i.imgur.com/LnhzZ.png[/img] I'm meaning this one: [img]http://i.imgur.com/GwCbJ.png[/img]

Posted by: Drummin - Thursday, November 24, 2011 1:00:45 PM
Yes zDevon, that's the map boundary line adjusted when changing the map size. The active border (default orange) works up to this boundary line. You could for example make a large map and have the active border only covering half the map. When playing, only the smaller area is seen or usable, but say after some condition is met, another border you've added covering the whole map is set as the new active border with scripting, you would then be playing on the whole map. But as stated already, borders only work up to the map boundary line so if you by chance made the border wider than the boundary, it wouldn't work. In most cases, you would just adjust the border to match the boundary line.

Posted by: NewNightmare - Thursday, November 24, 2011 2:41:26 PM
the thin (jagged) blue line is just main water thing. the dark blue line drawn on land fading towards the outside is the 'final' border you set up when you go new map>border size

Posted by: zDevon - Thursday, November 24, 2011 7:34:22 PM
[quote=newnightmare]the thin (jagged) blue line is just main water thing. the dark blue line drawn on land fading towards the outside is the 'final' border you set up when you go new map>border size[/quote][quote=Drummin]Yes zDevon, that's the map boundary line adjusted when changing the map size. The active border (default orange) works up to this boundary line. You could for example make a large map and have the active border only covering half the map. When playing, only the smaller area is seen or usable, but say after some condition is met, another border you've added covering the whole map is set as the new active border with scripting, you would then be playing on the whole map. But as stated already, borders only work up to the map boundary line so if you by chance made the border wider than the boundary, it wouldn't work. In most cases, you would just adjust the border to match the boundary line.[/quote]I know, understand what you guys are sayin. Was just referring to Mixery's post,[quote=i^love^mixery]also devon make sure, that everything is within the ORANGE border! the blue thing is the water polygon and no border! if you dont see the orange border then do View -> Show Map Boundaries[/quote]

Posted by: i^love^mixery - Friday, November 25, 2011 12:11:15 AM
also devon turn the resolution of the worldbuilder up. your screenshots look ridiculous. close worldbuilder: go to the folder where the "Maps" folder for your unofficial maps is and there open the WorldBuilder.ini. then enter your desktop resolution here: (e.g.): Width=1920 Height=1200

Posted by: zDevon - Saturday, November 26, 2011 12:38:12 PM
[quote=i^love^mixery]also devon turn the resolution of the worldbuilder up. your screenshots look ridiculous. close worldbuilder: go to the folder where the "Maps" folder for your unofficial maps is and there open the WorldBuilder.ini. then enter your desktop resolution here: (e.g.): Width=1920 Height=1200[/quote] Done and done, thank you.

Posted by: i^love^mixery - Saturday, November 26, 2011 1:45:59 PM
your welcome [wink] have fun [grin]