Posted by: DavisProg - Monday, November 14, 2011 4:06:43 PM
Hi. I am still working with C&C Generals World Builder. Here comes my script: [code]***IF*** >>>Unit "Rocket1" has been attacked by a(n) "EMPPulseBomb"<<< ***THEN*** Unit "Rocket1" changes the value of flag Object Flag: Enabled to FALSE Unit "Rocket1" changes the value of flag Object Flag: Powered to FALSE [/code] OK, let's make things clear. The "Rocket1" is the baikonur rocket. And a EMP pulse bomb won't effect it because its a civilian building. So i put this script to make the rocket look better after being attacked by EMP. But the problem is... The ***IF*** part seemes not quite correct. Please help me out with the: ***IF***

Posted by: i^love^mixery - Monday, November 14, 2011 5:22:21 PM
this workaround is pretty pathetic but it works: its hard to explain how it works, just check the scripts. what i have basically done: ive put an indestructible, immovable, unselectable listening outpost under the boikanur rocket. then i use this script: [code] *** IF *** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player ''. *** THEN *** Unit 'boi' changes the value of flag Object Flag: Enabled to FALSE. Unit 'boi' changes the value of flag Object Flag: Powered to FALSE. Set timer 'Expire' to expire in 30.00 seconds. [/code] and another script: [code] *** IF *** Timer 'Expire' has expired. *** THEN *** Unit 'boi' changes the value of flag Object Flag: Enabled to TRUE. Unit 'boi' changes the value of flag Object Flag: Powered to TRUE. [/code] to fake the power loss. it works fine lol [ATTACH]959[/Attach]

Posted by: DavisProg - Monday, November 14, 2011 5:59:04 PM
[quote=i^love^mixery] [code] *** IF *** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player ''. [/code] [/quote] Well, the EMP pulse bomb is supposed to belong to whom? Can i put ? Or should I put 8 scripts with: [code]***IF*** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player 'player0'. [/code] And another: [code]***IF*** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player 'player1'. [/code] And another: [code]***IF*** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player 'player2'. [/code] And so on...

Posted by: i^love^mixery - Monday, November 14, 2011 7:23:56 PM
what about ? i have no idea what your map looks like so how should i know..? if in doubt you can surely just use player0-player7