Posted by: Generals 080 - Tuesday, August 23, 2011 10:34:06 AM
Hello,
I'm a bit new to modding c&c but here's my question.
I don't know if this is even possible, but can you mod it someway so that you can have certain things from all three general's promotion (i mean like pathfinders and marauders in one game or something like that) or can you make it this way that you don't get the general's promotion but the troops are just available?
Thanks in advance.[smile]
Greetz.[+1]
Posted by: NewNightmare - Tuesday, August 23, 2011 12:59:23 PM
yes you can do it, now the question is:
do you wanna do it for a specific map or the whole game ?
since the way things are to be done are very different depending on what how 'severely' you want to impact the overall game.
Ehm, yea it would be nice if i could have it for the whole game, but if it's alot harder that way than i don't really have need to.
So basicly wat im saying is i just want it the easiets way
Thanks.[smile]
Posted by: NewNightmare - Friday, September 2, 2011 4:34:33 PM
ok i'll just explain more or less what youve gotta do to edit the whole game, its easier than you think once you catch it
all you need to do is get the FinalBIG program, and extract the whole INIZH.BIG to ZH directory (such that in Data folder youll have an additional INI folder with a sh!tload of .ini files)
from here all you have to do is in different files (of which names will tell you what theyre responsible for... like upgrade.ini or weapon.ini...) change, add, copy or delete different lines
E.G for the pathfinder to be available to e.g. GLA base faction, you'd open americainfantry.ini (or sth like that) and find pathfinder, copy whole code, and find the 'prerequisites' line. change it from us barracks to gla ones... maybe delete the general point requirement. + name the unit something like pathfinder2
next in commandbutton.ini you would have to copy pathfinder button and change the object to your new pathfinder2, and add that button in commandset.ini in GLA's barracks commandset. and voila it should work
you can also remove the upgrades (some of the behavior = xxx, you should guess which are which by the code) and their images next to portrait (at the start of the code, cameos - just below the portrait and portrait_L), you can then work around to add e.g. the ap bullets etc.
Good luck :)
EDIT
you can ( or even should) change the which side does the unit belong to as well (somewhere around the unit's display name - OBJECT:xxx)
Posted by: Annihilationzh - Saturday, September 3, 2011 2:08:58 AM
Just remove the prerequisites.
For example, you can comment the science requirement out:
[code] Prerequisites
Object = GLAArmsDealer
; Science = SCIENCE_MarauderTank
End[/code]
or you could just remove all the prerequisites:
[code] Prerequisites
End[/code]