Posted by: Bibber - Monday, August 15, 2011 5:05:22 PM
It is mostly done! Lauren decided to release a preliminary version of WrathEd to compile maps. It's features are a bit limited but still very useful (especially to improve loading times and lag on custom maps).
There are however three downsides:
- As Kane's Wrath doesn't support a map stream for custom maps directly you have to do some additional work (a tutorial is in the link below)
- You have to have all terrain textures converted to dds (also in the link below)
- Maps get pretty big as dds compression isn't implemented yet so it saves the terrain texture atlas as A8R8G8B8. (resulting in ~30MB per map)
[url=http://www.moddb.com/mods/kanes-wrath-mod-sdk]ModDB Profile[/url]
[url=http://thundermods.net/index.php?page=downloads&action=view&id=93]Download[/url]
[url=http://thundermods.net/index.php?page=content&id=92]Tutorial[/url]
See "WrathEd/Games/Kane's Wrath" folder for available assets.
Mission maps are now fully possible in KW. I made a small video demonstrating mission objectives and weather effects:
[youtube]http://www.youtube.com/watch?v=y4ZU_HF13X0[/youtube]