Posted by: glumurr - Monday, July 4, 2011 5:05:15 AM
I have a problem as always
I have 4 versions of particle cannons in my game:
blue laser
purple laser
green laser
so this picture shows the time when the particle cannons are getting ready to fire notice the time. Or they are just starting up
so at the lowerst particle cannon there is no beam showing but it should be green
and at the second particle cannon at the top should be purple but it is green.
how do I fix that?
Here is the picture (it didn't work placing the picture directly here)
after few seconds the green laser changes to purple again and the non-existing laser changes to green but I still want to get this fixed
http://imageshack.us/photo/my-images/199/anniversaryblag22.png/
and no the superweapon general (purple) does not share any code in the particle cannon with the green particle cannon general
Posted by: Annihilationzh - Monday, July 4, 2011 11:45:43 AM
Check it's SpecialAbility module.
I'm guessing OuterNodesLightFlareParticleSystem and/or the Medium/intense are set to the wrong particle systems.
Posted by: glumurr - Monday, July 4, 2011 11:56:29 AM
well.
some of the green particle cannon codes do not exist for the OuterNodesLightFlareParticleSystem and/or the Medium/intense
woops. I guess I forgot them
but all of the SupW_OuterNodesLightFlareParticleSystem and/or the Medium/intense
are set to purple. this is wierd
*Edid*
the reason it appears green for the superweapon general is because I forogt to Change the Supw_OuterNodesLightFlareParticleSystem to the green general name. So I guess it was over-written
*Edid 2
okay it all works now.
Thank You!