Posted by: joey55 - Wednesday, June 22, 2011 7:26:59 AM
i thought of making a zombie map, im bussy with the map itself now but how schould i make the zombies? i thought of marouders,first with like 5%healt and later it rises also the power thingy iam working on. but i have 4 players as the guys that fight the zombies like in call of duty, and a fifth player that controls the zombies. now what im not sure of is how i should spawn the zombies and make the waves. anybody has some ideas? =D

Posted by: joey55 - Wednesday, June 22, 2011 9:05:11 AM
and i have another question: i have these scripts [code]*** IF *** True. *** THEN *** Set Player '''s money to $ 0 [/code] [code]*** IF *** Player 'Player_1' has killed 1 or more units of type 'MutantMarauderSquad' *** THEN *** Player 'Player_1' gets $ 5000 Set timer 'woot' to expire in 1.00 seconds. Enable Script 'woot'. [/code] [code]*** IF *** Timer 'woot' has expired. *** THEN *** Enable Script 'money1'.[/code] but when i kill 1 marouder team i get 5000 every seccond, i want it to be like i kill a marouder team->i get 5000->i get nothing until i kill another-->i kill another team-->i get 5000->..... i placed the timer there because i thought this would "reset"the script because when there was no timer the money came in continiously. anyone knows how to fix this?

Posted by: The splat - Sunday, July 17, 2011 2:00:34 PM
Hmm second question first. What you need to do is have lots of scripts for that to work -lots. If Player_1 has killed 1 units of kind then give cash next script if player has killed 2 units of kind give cash and repeat for each and every player. Fun yea ? How to make waves of enemy in 3 simple steps. Set ONE timer you can set several but thats messy and slower. script if true then set countdowntimer = to 10 seconds make sure this next script is named wave.. makes it easier once your list is huge. WAVE IF Counter has Expired then Spawn team on waypoint x Set set countdowntimer = to 10 seconds Have team attackmove following waypoint path x. Enable script WAVE__1. ELSE The next script is basically a copy ie select the script choose copy. WAVE__1 IF Counter has Expired then Spawn team on waypoint x Set set countdowntimer = to 10 seconds Have team attackmove following waypoint path x. Enable script Wave__1. ELSE now simply Make this non active. And either change the enable line to enable the next number Script if you chose to copy wave more then once. This is your second wave Doing it this way is faster to make easier to edit and change.. did i mention its faster in game ? Makes sense right ? yours sincerly Splat Maker of the C&C 3 Sail the 7 Seas project A total pirate conversion modification.

Posted by: joey55 - Thursday, July 21, 2011 5:37:12 AM
[quote=the splat]Hmm second question first. What you need to do is have lots of scripts for that to work -lots. If Player_1 has killed 1 units of kind then give cash next script if player has killed 2 units of kind give cash and repeat for each and every player. Fun yea ? [/quote] isnt there something to add a value of 1 to the number of kills you need? otherwis i should be doing it until 10000 or so :o and i left you a commen at mod DB for your mod ;)