Posted by: sittingduck - Thursday, April 7, 2011 8:19:25 AM
Hello, I've recently replaced the comanche in ZH with an apache helicopter. To do so, I brought the original comanche w3d into renx, then imported a 3ds of my apache and replaced the chassis. This works fine in game. What isn't working is the helicopter blades, they are black in game. The muzzle flare also has black where the transparency is supposed to be. What w3d export option do I need to check to get these 2 to work? Or is it something else? Cheers

Posted by: sittingduck - Friday, April 8, 2011 10:02:59 AM
Update: I've managed to get the texture to display correctly in game. However the rotor blades only animate for 1 second before they stop. What settings shall I enable on the texture tab of the material editor to get this to work? Cheers

Posted by: Annihilationzh - Friday, April 8, 2011 10:16:11 AM
Animation looping should be done by the game code (although it could be done partially by the model; I have no idea). Did you change the code at all?

Posted by: sittingduck - Friday, April 8, 2011 10:19:41 AM
Nope, I haven't altered any code. I currently have the animation set to "loop" with a length of 999 frames in the texture tab of the material editor, and this makes it that it plays for 1 second in game and then stops. The object is the comanche rotor blades that came in the w3d, I only replaced the Chassis. What code would I go about altering? I don't really see what would need to be changed, since I don't want it to act any differently than it currently does.