Posted by: bouggy - Tuesday, March 29, 2011 7:53:32 AM
Hi, how can i make the civilian police car contain 5 rangers...and don't tell me that u should be a modder and bla bla bla just if you know reply with codes.
Posted by: joey55 - Tuesday, March 29, 2011 8:04:49 AM
place in the police car codes this:
[code]Behavior = TransportContain ModuleTag_06
Slots = 8
InitialPayload = ChinaInfantryRedguard 8
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 10%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
End[/code]
and chanche it a bit so it looks like this:
[code]Behavior = TransportContain ModuleTag_06
Slots = 5
InitialPayload = AmericaInfantryRanger 5
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 10%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
End[/code]
Posted by: bougggy - Sunday, April 3, 2011 3:17:37 AM
And where i put that ? in any folder ? in any ini ? and how can i use it specialy for a police car ?
Posted by: joey55 - Sunday, April 3, 2011 3:44:38 AM
in the:CivilianUnit ini
than search for the police car section
ps:shouldnt this be in the mod section?
Posted by: Annihilationzh - Sunday, April 3, 2011 4:07:50 AM
Joey, you can have one free internet if you can spot what you missed in the advice.
Posted by: joey55 - Sunday, April 3, 2011 10:05:57 AM
he has to chance the moduletag from _06 to an other number because the police car already has a moduletag_06[smile]
Posted by: bougggy - Sunday, April 3, 2011 10:24:25 AM
Hey, i can't find the file civilianUnit.ini, because i have destructives forces mod...plz help...and i didn't understan what u said about moduletag_06 ?
Posted by: Annihilationzh - Sunday, April 3, 2011 11:17:07 AM
[quote=joey55]he has to chance the moduletag from _06 to an other number because the police car already has a moduletag_06[smile] [/quote]
Nope.
It must have taken me a dozen times of adding seats to something before I finally started to remember to add evacuation and slots in the commandset. Otherwise, the troops can go in, but can't get out.
That's what you missed. Sorry, I can't give you a free internets.
Posted by: joey55 - Monday, April 4, 2011 3:44:58 AM
ow lol, i think i fogot that in the hurry
but indeed it would suck when the unit are stuck inside it[wink]
Posted by: Dachulence - Monday, April 4, 2011 5:05:21 AM
Whati is this thing about free internet? Can i get some of this and what i have to do for it?
Posted by: bougggy - Monday, April 4, 2011 5:36:38 AM
heyyyyyyyyyyyyyyy i think i didn't get a response about my question...i searched about the civilianUnit.ini and can't find him help.
Posted by: Annihilationzh - Monday, April 4, 2011 6:27:03 AM
Dachulence, it's an online joke.
See this: http://i50.photobucket.com/albums/f306/WmV337/1_free_internet.jpg
bougggy,
[quote]and i didn't understan what u said about moduletag_06 ?[/quote]
ModuleTags have to be unique, or they crash world builder. They could also cause bugs in game.
[quote]Hey, i can't find the file civilianUnit.ini, because i have destructives forces mod[/quote]
Then you're going to have to look through the files in the object folder until you find the police car.
Posted by: Dachulence - Monday, April 4, 2011 9:09:16 AM
LoL [wink]
Posted by: bougggy - Tuesday, April 5, 2011 4:39:01 AM