Posted by: Taara - Friday, March 25, 2011 7:29:03 PM
I have a problem with my mod. I try to edit the eva sounds, but it didn't work. Can anyone please tell me how I can activate my new eva sounds? I don't know where I have to put the eva.ini into.
The voice.xml is already edited, the only problem is the eva.ini
Posted by: CommieDog - Saturday, March 26, 2011 9:36:35 AM
This is for C&C 3, right?
Posted by: Taara - Saturday, March 26, 2011 10:28:57 AM
yes c&c3 tiberium wars
Posted by: CommieDog - Sunday, March 27, 2011 10:12:49 AM
Since INI files are not precompiled, they (including Eva.ini) go in [Mod SDK]\BuiltMods\mods\[Mod Name]\data\ini\. (You may need to create that last folder if it doesn't exist.)
Posted by: Taara - Sunday, March 27, 2011 11:17:04 AM
thanks, but that doesn't work. sounds are the same
here is a screenshot about my folders:
http://img856.imageshack.us/i/evau.jpg/
Posted by: Taara - Tuesday, March 29, 2011 8:24:28 PM
does anybody know what's wrong?
Posted by: CommieDog - Wednesday, March 30, 2011 10:37:22 AM
I forgot to mention something very important: Eva voices require special handling and can't be part of the normal asset data stream. Some people have modified the Mod SDK's compilation tool to support a stream capable of processing Eva voices. Unfortunately, I don't have a link to one.
Posted by: Taara - Wednesday, March 30, 2011 2:43:30 PM
you mean this file?
http://rapidshare.com/files/455187311/cnc3sdk_extrafiles.zip
Posted by: CommieDog - Wednesday, March 30, 2011 4:17:13 PM
Ah, that looks like it would work.
Posted by: Taara - Wednesday, March 30, 2011 4:29:37 PM
can you tell me what I have to do now? I think just using the EALAModStudio.exe wouldn't bring me my sounds into the game :/
Posted by: CommieDog - Thursday, March 31, 2011 7:47:53 AM
This is the fun part. You have to create a file named mapmetadata_new.xml in your [Mod SDK]\Mods\[Mod Name]\data\additionalmaps\ folder, creating the path if it doesn't exist. Inside that XML file, you need to include all the XML files with code for the Eva voices. When compiling your mod, you need to be sure that the "Build global data" option is checked.
Posted by: Taara - Thursday, March 31, 2011 8:18:28 AM
It works now! Thank you very much for the help! <3
Posted by: Taara - Thursday, March 31, 2011 2:01:07 PM
ok my sounds are in the game, but I can only hear them while I'm near the construction yard. I can increase the range but there is no option for unlimited range in the xml files. Is there any other way to hear all sounds through the UserInterface and not through the construction yard?
SoundEffects.xml:
[code]AudioFile id="Building" File="AUDIO:sounds\Building.wav" GUIPreset="Default" />
Building[/code]
Voice.xml:
[code] Building[/code]
Posted by: Taara - Thursday, March 31, 2011 5:32:04 PM
Ok I know now how it works. I have to put this into my soundeffects.xml:
[code]Building[/code]