Firstly I'd like to say that it is good to see the release of this new project. The modelling in this mod is much better than in All Stars. Oh yes, the music is awesome, too.
Now, here are the bugs I'd discovered so far:
- the objective menu appears to be blank in the missions
- there are no objective indicators, either. Also EVA does not notify you when you've achieved an objective, nor are there any HUD display of "Primary/Bonus objective complete", which at times leaves me wondering in confusion.
- In the first mission, about 20 minutes into it, swarms of GDI troops enters the map from the edges, which is before I'd captured the TV tower. After I did capture it, there was almost no GDI assault. Surely those troops are meant to appear after I'd captured the tower?
- the timer name in the first mission (i.e. hold the tower until) appears as MISSING
- infantry unloaded from the War Camper often refuses to fire at enemies, no matter what orders you give or what stances you change them to.
- the statistics screen which shows up after each mission doesn't display objectives properly. They are just shown as "test object 1", etc.
here are some suggestions:
- The Forgotten's base defenses are add-ons to the Power Station, which means they cannot be disabled, which causes issues when you've ran out of power. It might be better if you use a Component Tower like GDI did in C&C2 instead, and have the defenses as upgrades to the structure.
- There's no sound effects when you place a defense add-on onto the Power Station, would be good if there is.
- The Tick Tank deploys and un-deploys way too slowly. Tanks can chew off a chunk of its armor while it is deploying, and light vehicle would be long-gone after it had finished un-deploying. You really should reduce the time of its deployment or un-deployment, but maybe not both. Otherwisely it is best to increase the health and armor bonus of its deployed form, which will turn it into a more useful mobile turret.
- I feel that the Forgotten rather has troubles dealing with infantry. The Horde does only moderate damage to them even in large numbers. The Marauders, which are suppose to be the advanced anti-infantry unit, still take a while to kill off a Missile Squad when fully upgrade. Fissure Tanks are fragile and slow, and their cannons have a long track time. Even Pill Boxes aren't that effective, either. The only effective way I'd found so far it to crush them with tanks, which is really abysmal.
Edited by user
15 years ago |
Reason: Not specified