Although I couldn't find a Zero Hour "maps and world builder" section this may be posted in the wrong forum area, if so then I apologize.
Zero Hour Map description:
I have for some time now being working on a large map which has the goal of granting the host, who must start as AirForceGeneral in the bottom position of the map, a massive AirForceGeneral base on the large islands at the bottom of the map.
This map is intended for use against AI only, the rest of the map at the top is connected to AirForceGenerals main island via one single bridge.
This base is very big spanning the width of the map (at best guess a size of 400x400) and taking up nearly half of the maps horizontal size. This base increased the object count on the map to 1,444 (at last count!).
Although there are a lot of AirForceGeneral structures it is more than likely the avengers (two and three lines thick) and patriots which coat the outside of each island that has pushed the count so high. Additionally there is a lot of other AirForceGeneral units such as: spy drones, hum-vees, comanches, sentry drones etc.
I am yet to add the AI areas terrain (cliffs etc), remaining 6 start positions, AI polygons/waypoint paths and other AI area objects (supply docs, etc).
The problem at hand:
The World Builder will fail to load this map. By fail I mean that after selecting the map and clicking Ok the program freezes as it attempts to load the map. Even whist writing this post, the map has been "loading for 20 minutes".
Although the map is very big with a lot of units I am still unsure as to why it now fails to load. Up until last night the map took the same time to load as any other map I have, including the epicly large and hard "4v1 scripted compstomp" AOD map, which has at least 100+ scripts to load.
The last time the map loaded successfully was before I added all of the scripts regarding the transfer of the base to the player. It also loaded before I added the final defenses at the bridge entrance and the additional 3rd line of avengers on the largest of the islands.
I should also let you know that this map also FAILS TO LOAD INGAME. The progress bar remains static, not even one bar changes colour to indicate something happening. In effect the game freezes. CTRL + ALT + DEL is the only way out.
I am more than confident that my scripts are not the issue. I am very competant when it comes to scripting. Besides the scripts are non-existent before the Skirmish progress bar has filled, right?
OUTSIDE GAME I TRIED:
Removing the map.ini file
Removing the map.srt file
Turning ALL view options off.
Loading the autosaves, which also freeze WB.
INSIDE GAME I TRIED:
Loading the map as:
the correct general in correct spot
wrong general in right spot
wrong general in wrong spot
right general in wrong spot
all of the above combinations with and without AI players
I have spent a long number of days and nights thinking and working on this map and have been looking forwards to getting in-game to test and finally use it against those irritating CPU armies.
Having to start from scratch is not an option!
Edited by user
15 years ago |
Reason: Not specified
" General, do we take prisoners?
No. Kill all they send and they will stop coming. "