patolin
  • patolin
  • 51.5% (Neutral)
  • Private Topic Starter
15 years ago
Sorry if my english it's not so good, i'm an argentinian :)

Hi, i've got a problem to config a simple 1 player mission, the thing is... i want to make a map about a squad of infantry sneakin and dealing with severals battle, while you area making your path trough the map, you'll getting more units and lot of stuff, but thats no problem yet, the problem that i've got is how to config the teams correctly without player's start waypoints and skirmish teams i guess, because i create a teams and try a lot of stuff, but when y start the map i got no visual, just a black screen xD i hope you guys knows how to solve it, thanks, and great forum ;)

edit: the black screen isn't a problem anymore.... solved activating the option "view map boundaries" xD
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Drummin
15 years ago
Hard to say but it sounds like it might be the Player list. Did you add the players and assign which player is human controlled? For example: For the human player you might name him "ThePlayer" and make sure that the "AI Controlled" box is un-checked. For the enemy, you could go with "TheEnemy" for the name and the "AI COntrolled" box would be checked. There should be only one player that is human controlled. I assume you start with a unit assigned to the player. Add an InitialCameraPosition waypoint (found in the dropdown) by your unit.
patolin
  • patolin
  • 51.5% (Neutral)
  • Private Topic Starter
15 years ago

Hard to say but it sounds like it might be the Player list. Did you add the players and assign which player is human controlled? For example: For the human player you might name him "ThePlayer" and make sure that the "AI Controlled" box is un-checked. For the enemy, you could go with "TheEnemy" for the name and the "AI COntrolled" box would be checked. There should be only one player that is human controlled. I assume you start with a unit assigned to the player. Add an InitialCameraPosition waypoint (found in the dropdown) by your unit.

Drummin wrote:



I solved the problem by activate the "view map boundaries" option 🙂 i was creating all the stuff outside the map... and added a script with a simple true condition, this script activate the radar for the player (me). Thanks for the info Drummin 😉 you can close this thread

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