Object ThunderReaperSupplyCollector ; *** ART Parameters *** SelectPortrait = SUTerrorist_L ButtonImage = SUTerrorist Draw = W3DTruckDraw ModuleTag_01 ConditionState = NONE Model = CVConvoy4 End ConditionState = LOADED Model = CVConvoy4 End CabRotationMultiplier = 1.5 TrailerRotationMultiplier = 0.2 CabBone = CAB TrailerBone = TRAILER RotationDamping = 0.7 RightFrontTireBone = Tire01 LeftFrontTireBone = Tire02 MidRightFrontTireBone = Tire03 MidLeftFrontTireBone = Tire04 MidRightMidTireBone = Tire05 MidLeftMidTireBone = Tire06 MidRightRearTireBone = Tire07 MidLeftRearTireBone = Tire08 RightRearTireBone = Tire09 LeftRearTireBone = Tire10 TireRotationMultiplier = 0.2 ; this * speed = rotation. End ; ***DESIGN parameters *** DisplayName = OBJECT:ThunderReaperSupplyCollector Side = ThunderReaper Prerequisites Object = ThunderReaperSupplyCenter End EditorSorting = VEHICLE TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable) BuildCost = 1000 BuildTime = 10.0 ; in seconds ArmorSet Armor = TruckArmor DamageFX = CrushableCarDamageFX End TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable) WeaponSet Conditions = None Weapon = PRIMARY None End WeaponSet Conditions = CARBOMB Weapon = PRIMARY None End VisionRange = 150 ShroudClearingRange = 350 CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = CivilianCarBombCommandSet ; *** AUDIO Parameters *** VoiceSelect = ConvoyTruckSelect SoundMoveStart = ConvoyTruckMoveStart UnitSpecificSounds TruckPowerslideSound = NoSound TruckLandingSound = NoSound End ; *** ENGINEERING Parameters *** KindOf = SELECTABLE CAN_ATTACK VEHICLE HARVESTER SHOW_PORTRAIT_WHEN_CONTROLLED RadarPriority = LOCAL_UNIT_ONLY ;Lorenzen disabled transport on 12/16, please do not restore ; Behavior = TransportContain ModuleTag_TransportContain ; Slots = 8 ; AllowInsideKindOf = INFANTRY; VEHICLE ; End Body = ActiveBody ModuleTag_03 MaxHealth = 100.0 InitialHealth = 100.0 End Behavior = DestroyDie ModuleTag_04 ;nothing End Behavior = CreateObjectDie ModuleTag_05 DeathTypes = ALL CreationList = OCL_GenericCarExplode End Behavior = CreateObjectDie ModuleTag_06 DeathTypes = NONE +SUICIDED CreationList = OCL_BurnedCarHull End Behavior = SupplyTruckAIUpdate ModuleTag_03 MaxBoxes = 4 SupplyCenterActionDelay = 400 ; ms for whole thing (one transaction) SupplyWarehouseActionDelay = 1000 ; ms per box (many small transactions) SupplyWarehouseScanDistance = 700 ;350 ; Max distance to look for a warehouse, or we go home. (Direct dock command on warehouse overrides, and no max on Center Scan) SuppliesDepletedVoice = SupplyTruckVoiceSuppliesDepleted End Locomotor = SET_NORMAL SupplyTruckLocomotor Behavior = PhysicsBehavior ModuleTag_04 Mass = 5.0 End Behavior = AIUpdateInterface ModuleTag_07 End Locomotor = SET_NORMAL SupplyTruckLocomotor Locomotor = SET_WANDER WanderCarLocomotor Locomotor = SET_PANIC PanicCarLocomotor Behavior = PhysicsBehavior ModuleTag_08 Mass = 30.0 End Behavior = FXListDie ModuleTag_09 DeathFX = FX_BattleMasterExplosionOneFinal End Behavior = FlammableUpdate ModuleTag_21 AflameDuration = 5000 ; If I catch fire, I'll burn for this long... AflameDamageAmount = 5 ; taking this much damage... AflameDamageDelay = 500 ; this often. End Geometry = BOX GeometryIsSmall = NO GeometryMajorRadius = 30.0 GeometryMinorRadius = 8.0 GeometryHeight = 16.0 Shadow = SHADOW_VOLUME End
Behavior = AIUpdateInterface ModuleTag_07 End Locomotor = SET_NORMAL SupplyTruckLocomotor Locomotor = SET_WANDER WanderCarLocomotor Locomotor = SET_PANIC PanicCarLocomotor
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