There has been a number of posts regarding making AOD and mission maps.
Wouldn't it be nice to not have to set 100 different timers on a mission or AOD map. Here's the key. Use a counter that controls everything. The example is a "count-up" counter but this could also be a countdown timer instead and when it hits zero, it's end game. Just switch things around. Whatever is easier to keep straight. Put these scripts in the civilian folder OR the AOD or Mission players folder.
Make a script to set the counter.
Script Name: SetCivilianCounter
Setting: [ns A D]
*** IF ***
True
*** THEN ***
Set 'CivilianCount' to 0
Enable Script 'CivilianCounter'.
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The trick on this script is to have the script re-evaluate every second so instead of every frame, change to every second. Note the setting below that the script doesn't deactivate.
Script Name: CivilianCounter
Setting: [ns na nd]
*** IF ***
True.
*** THEN ***
Add 1 to counter 'CivilianCount'
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Now for any team spawning scripts or to tell a placed team to move into action, all you need to do is reference this counter. For example:
*** IF ***
Counter 'CivilianCount' IS Greater Than 150
*** THEN ***
Team 'AttackTeam1' begins hunting.
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Have fun!