ShockWaveAmount = 75.0 ; represents the shockwave amount. The larger the amount, the greater and more dramatic the shockwave effect ShockWaveRadius = 75.0 ; should be no more than the primary/secondary damage radius, whichever is larger. ShockWaveTaperOff = 0.50 ; 0.33 means at the shockwave edge, the shockwave amount is 33%.
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