Doylerz
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16 years ago
Hi, im just started on map making and i no the basics but i still havent any idea behind making a decent mini map, when i test my "creation"๐Ÿ˜„ the mini map was pure black apart from certain items(buildings Bridges other ppl etc.) but to add colour to it is there a certain way?
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Drummin
16 years ago
You'll see a section at the end of Gren's tutorial  on making a mini map,
Doylerz
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16 years ago
Thx man that answered few questions but what graphics program, does standard "paint" work?
Drummin
16 years ago
I would think it would. You can try GIMP , which Gren recommended. It's free.
Gren
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16 years ago

Thx man that answered few questions but what graphics program, does standard "paint" work?

Doylerz wrote:



Yes - Paint will do the job of coloring the areas, but then you will need something to save your image in .tga format.

http://www.gimp.org/windows/ 

It's a large free Photoshop-type utility, but it's free and quite powerful once you get used to it.

HTH
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Annihilationzh
16 years ago
0_0

You have to manually make them in RA3?
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Doylerz
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16 years ago
thank u, for the assist... but is there issue with gimp loading? when it starts it goes
non-responding, probobly my comp being impatient cause wb is same but it loads eventualy๐Ÿ˜„
Gren
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16 years ago

0_0

You have to manually make them in RA3?

Annihilationzh wrote:



Nope - you don't have to. But creating an official MiniMap adds that little extra. ๐Ÿ˜‰ ๐Ÿ˜
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Gren
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16 years ago

thank u, for the assist... but is there issue with gimp loading? when it starts it goes
non-responding, probobly my comp being impatient cause wb is same but it loads eventualy๐Ÿ˜„

Doylerz wrote:



If you're having probs with Gimp, there are quite a few map makers in the community that would make a MiniMap for you - if you PM me an overhead screenshot of your map - It wouldn't take too long ๐Ÿ˜‰
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Doylerz
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16 years ago
To Save Me and rest of us the hassle of me opening new topic
what is the best piece and way to add a second layer to a floating fortress
and a thrid possibly
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Thats what i have so far....๐Ÿ˜„
Gren
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16 years ago
Pretty much the same way as you have made the first layer.. There are no "best" Edge Pieces for the Floating Fortress - I guess you need to experiment a little with the edges, so that you can create the subsequent layers to your own design. There are some double height sections which you can add to enhance your next layers too.
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Doylerz
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16 years ago
Im still new so,bare with me here, Double hieght sectors for layers?


Also iv had this issue with the ramps for fortress, when i tried grens tutorial them ramps for the water access werent right either the ramp was higher then the bottum terrian and i followed the tut. step by step, same issue here with fortress.
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Any Suggestions how to solve this, i tried adding land under neath it and iv tried making a ramp coming out of end of If ramp but cant place road segments on that ramp. Lot of ramps being said sry if u get confused๐Ÿ˜’
Gren
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16 years ago
lol - yeah that pic is a little confusing - It doesn't help me grasp what the prob might be...

This image is from TiberianFiends's Battlebase Koi and I think it demonstrates what I mean by the double height pieces:

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The link to the map is here  in case you want to have a closer look in WB for yourself ๐Ÿ˜‰


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Doylerz
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16 years ago
Is close up of the ramp, if i want the ramp to hit ground and be flush with the surronding elevation it dont work.
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Gren
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16 years ago
Hmmm.. I think I guessed what you mean.. try adjusting the Z-Axis value of the object in -0.1 increments - see if that helps.
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Drummin
16 years ago
I haven't been following this topic and don't have RA3 but I know that with Zero Hour, placing ramps is sensitive to the angle you're viewing and placing it, where you think you've set one end on the upper level but actually it's below the intended area. Usually viewing with the high side away from you or even from the side will give you a better view of the placement. Hey if I'm off point sorry about that.
Doylerz
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16 years ago
When i originally placed the ramp, the top of the ramp was below the terrian so i had to up the z axis to make it show and become flush to the parts around it but as i rose it the bottom lifted off the ground, i tried with all the ramps and it was same each time.