wow awesome thanks a lot man I wasnt expecting to see anything more on this till tomorrow. I am just looking into the commandset and commandbutton things, but as far as I can tell its pretty much the same cutting and pasting as in changing units abilities, with a few extra things. I will do what your post says and hopefully get some testing done tonight. I would ideally like to create my whole 8 man team before I begin testing, the only one I suspect there will be problems with is this guy, the engineer, cuz all the rest have pretty straightforward changes. I'll let ya know how it turned out. thanks a bunch again.
hmmm a thought occurs....
CommandSet Demo_GLAInfantryRebelCommandSet
1 = Command_GLAInfantryRebelCaptureBuilding
2 = Command_GLAInfantryRebelBoobyTrapAttack
3 = Command_RebelMineClearing
4 = Demo_Command_ConstructGLADemoTrap
11 = Command_AttackMove
13 = Command_Guard
14 = Command_Stop
End
will changing this is the commandset make the regular GLA demo rebels have the 2 extra buttons, presumedly unable to be used, as they lack the behavior module or the weapon to clear mines. Was I supposed to create a new entry at the bottom for this? I havent tested it yet, was just wondering as I was copying and pasting. thanks a bunch.
well, first round testing is complete, and Ive missed something about the buttons. I got all my guys to have all the buttons that I want them to, but they are all grayed out. I think this is because they are upgraded abilities and I have not done what is needed to upgrade. Im sure this is very trivial but I must have missed this throughout my course of learning the editor lol. well, back to the forums.
ok, another new development...my engineer wont move. I checked his locomotor, it looks just like the others,
Locomotor = SET_NORMAL BasicHumanLocomotor
So I dont think it is that. When I tell him to move to a new position he says ok, and kinda flinches, but doesnt actually walk. All the rest of my guys can walk, so it must be due to some change Ive made to him. Oh yeah, and his Clear Mine function appears to be operable, as I can click on it and get the radius on my icon, but he cant do it cuz he cant actually move. Its actually the only icon I have added that is at this point operable, all the rest are upgrades and I need to figure out how to make them start the mission with the abilities already. (flashbang, capture building, booby trap, lay demo trap, things like that)
I have this map all built, minus the scripting and pathing, and I would love to try it out but I am determined to get my 8 man team the way I want it first lol.
I am gonna look around some more in the ini to see what I can figure out, but at this point I am utterly stumped as to why my engineer wont walk. thanks again.
okay so I have thus far been able to get the buttons to work, through use of the Grantupgradecreate module, havent done it with all of them yet, but Ive gotten the flashbangs to work on my tactical sergeant and weapons sergeant, so I think that I have that issue worked out. Still no luck on the engineer not moving. will keep trying.
Edited by moderator
16 years ago |
Reason: Quintuple post splice