i want to make a realistic scud launcher,
here is what i've done:
Weapon SCUDLauncherGunExplosive
PrimaryDamage = 750.0
PrimaryDamageRadius = 100.0
SecondaryDamage = 500.0
SecondaryDamageRadius = 120.0
ScatterRadiusVsInfantry = 30.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 500.0
MinimumAttackRange = 350.0
PreAttackDelay = 500
PreAttackType = PER_SHOT ; Do the delay every single shot
DamageType = EXPLOSION
DeathType = EXPLODED
FireFX = FX_ScudLauncherIgnition
ProjectileObject = SCUDMissile
ProjectileExhaust = ScudMissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicScudMissileExhaust
ProjectileDetonationFX = WeaponFX_SCUDMissileDetonationExplosive
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR
FireSound = ScudLauncherWeapon
DelayBetweenShots = 0
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1500 ; how long to reload a Clip, msec
AutoReloadsClip = RETURN_TO_BASE
ShowsAmmoPips = Yes
ProjectileCollidesWith = STRUCTURES
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; AP rockets upgrade for SCUD launcher
End
but what i want is that the scudlauncher reload by the armsdealer
but it doesn´t work,
i think it has something to do with:
AutoReloadsClip = RETURN_TO_BASE
if somebody knowns how to do this, i'm thankfull!
Edited by user
16 years ago |
Reason: Not specified