Gren
  • Gren
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
UserPostedImage This is a map I began work on in March/April and it's now nearing completion.

UserPostedImage

I must give my grateful thanks to Drummin for all his help with the script work, seeing as it's my first attempt at using them in a Red Alert 3 map. The script controls almost turn the game-play into a mini-mission.

Testing is almost complete and it is going very well. [+1]

More info to follow.[grin]

Finished and ready to go. [smile]

Download Fort Morgan Here 

Have fun.
UserPostedImage
Sponsor
Drummin
16 years ago
Thank you Gren! Glad to help. Your map work as always is beautiful!
Gren
  • Gren
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
NP Drummin - but it really is me that needs to thank you😄
Well, the map is almost ready - but here's some extra shots and info for those who have an interest 😄

Part of the readme:
Map Description: Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario for a game map. The Fort in the map has the main basic shape as the original structure, but the environment had to be changed to accommodate the game.

With the additional scripting, the map is almost a mini-mission. In the centre of the Fort, there is an Academy, which when captured, hands control of the surrounding defences to the player who captures it. The Academy and Defences are indestructible, so players will have to find ways of re-taking the Academy.

The Defences around the Academy are not accessible for garrison purposes, but need a lot of power (hint) so there is an extra neutral Allied power plant which is also handed to the capturing player. This is destructible, so it will be a loss from all player's assets once destroyed.

To the left of the Academy, there is a 'Parade Ground' with the Fort's troops on parade. The troops are made up of three faction battalions: 48 Soviet, 48 Allied and 48 Empire. Each battalion is divided into 4 squads. These squads will help players when certain buildings on the map are garrisoned. The player will take control of the squads as if they were their own troops. Soviet player will take control of the Soviet battalion, Empire player will take control of the Empire battalion etc. The Armoured vehicles on parade are totally neutral and remain so. (Eye Candy only)........../cont (Players should read the rest)😁 😉

Original Fort Design Drawing c1817-18:
Design Plans 

Some In-game shots:
Shot 1 
Shot 2 
Shot 3 

Anyone interested in the Fort's history:
Wiki Entry 
UserPostedImage
Phe0n1x
  • Phe0n1x
  • 100% (Exalted)
  • Administrator
16 years ago
Gren
  • Gren
  • 100% (Exalted)
  • Major Topic Starter
16 years ago

nice! :)

Phe0n1x wrote:



ty! 😁 😂
UserPostedImage
Fatalis
16 years ago
Okay, does anyone know how to download these. They look awesome and I would love to play them...but I have no idea how to use them. Can anyone help me?
MicScoTho
16 years ago
To download the maps, follow the link in the original post above.

To install them, see the instructions in the Install Maps  section of the linked page. Follow those and the map should appear in your skirmish maps list in-game.

Hope that helps - let us know if you run into any issues.
UserPostedImage 
Fatalis
16 years ago
The only problem I have installing them is where to save them to. Whenever I search for the place to save it, it says that it can't find the location (Red Alert 3/Maps)
Drummin
16 years ago
http://www.cnclabs.com/maps/redalert3/ 
You might need to create the maps folder or activate it as it mentions on that page.