The problem likely lies with creating a new ProductionUpdate when it already has one. Remove the one that you added & change the original one from:
Behavior = ProductionUpdate ModuleTag_12
NumDoorAnimations = 1
DoorOpeningTime = 4000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 5000 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
into this:
Behavior = ProductionUpdate ModuleTag_12
QuantityModifier = ChinaTankBattleMaster 2
NumDoorAnimations = 1
DoorOpeningTime = 4000 ;in mSeconds
DoorWaitOpenTime = 2000 ;in mSeconds
DoorCloseTime = 5000 ;in mSeconds
ConstructionCompleteDuration = 1500 ;in mSeconds
End
This worked fine on my computer.
Originally Posted by: Annihilationzh