I found the usual way of making mountains, was not give me the kind of finish I wanted,,
Which was, to just, raise the land in a scattering of moulds, and work around them,,
Nah! I found they were raising too much surrounding land, and looked like jelly moulding with no proper ridges,,,
So I devised my own method! which is, to raise the bulk section of the mountain first and then sculpt its shape with a lower brush setting,
Also the lock angle tool does keep the pointer in the x and y axis, making it impossible to draw a cured line or moulding in one shot, has to be done bit by bit with a touch of patients,
What it does outside of this, is raise each section of land to a central position on the wireframe which does look better and I feel is more program friendly if the wireframe’s got anything to do with it,,,
Below is my method of making mountains the TX way with proper ridges,
FS XV// 023

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TECstar operates within the shadow of FatalSwoop!! Making its tactical line up highly Fatal and oh so Swooping,,,
FaTalSwoop XV// 003
Real time tag,. made on location at Fallen Empire... destroyed 2 GLA armies using 9 ground units ( no loses )and a constant bombardment of Air,,,,