*** IF *** True. *** THEN *** 'GLAVehicleCombatBike' becomes Buildable (No) 'Demo_GLAVehicleCombatBike' becomes Buildable (No) 'Slth_GLAVehicleCombatBike' becomes Buildable (No) 'Chem_GLAVehicleCombatBike' becomes Buildable (No)
Behavior = RiderChangeContain ModuleTag_16 ;A list of each valid rider that is allowed to ride this object. Each rider is ;assigned a modelcondition state, a weaponset flag, an object status bit, and ;a commandset override. The actual object is hidden inside the container so the ;visible rider is fluff. Also riders are deleted (not killed) when the bike is ;destroyed, so all deaths must be OCLs on the bike. Rider1 = GLAInfantryWorker RIDER1 WEAPON_RIDER1 STATUS_RIDER1 GLAVehicleCombatBikeDefaultCommandSet SET_NORMAL Rider2 = GLAInfantryRebel RIDER2 WEAPON_RIDER2 STATUS_RIDER2 GLAVehicleCombatBikeDefaultCommandSet SET_NORMAL Rider3 = GLAInfantryTunnelDefender RIDER3 WEAPON_RIDER3 STATUS_RIDER3 GLAVehicleCombatBikeDefaultCommandSet SET_NORMAL Rider4 = GLAInfantryJarmenKell RIDER4 WEAPON_RIDER4 STATUS_RIDER4 GLAVehicleCombatBikeJarmenKellCommandSet SET_NORMAL Rider5 = GLAInfantryTerrorist RIDER5 WEAPON_RIDER5 STATUS_RIDER5 GLAVehicleCombatBikeDefaultCommandSet SET_SLUGGISH Rider6 = GLAInfantryHijacker RIDER6 WEAPON_RIDER6 STATUS_RIDER6 GLAVehicleCombatBikeDefaultCommandSet SET_NORMAL Rider7 = GLAInfantrySaboteur RIDER7 WEAPON_RIDER7 STATUS_RIDER7 GLAVehicleCombatBikeDefaultCommandSet SET_NORMAL ScuttleDelay = 1500 ScuttleStatus = TOPPLED ;Standard TransportContain stuff Slots = 1 InitialPayload = GLAInfantryRebel 1 ScatterNearbyOnExit = No HealthRegen%PerSec = 0 DamagePercentToUnits = 100% ; This module will Delete the rider on death, but we need to kill him as well so he doesn't pick up the bike's salvage crate. BurnedDeathToUnits = No ; And no Burned death. AllowInsideKindOf = INFANTRY ExitDelay = 250 NumberOfExitPaths = 1 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting DoorOpenTime = 0 End
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