Mtypenguim
  • Mtypenguim
  • 53.75% (Neutral)
  • Private Topic Starter
17 years ago
Hey people, im new to the forums, and this is the place who taught me about world builder ( 🙂 )

My first question is, how would i make a normal bomb truck, be able to upgrade to a nuke truck? i want like the the price to be 18500, and i want the pic to just be china nuclear weapon picture. but i have NO idea how to do that. i dont even know how to make a truck just blow up a nuclear explosion (which i want, i guess i could just build a nuke truck, that would work.)

any Ideas?

My Second question is, i have a map called Air General Mission, and for some reason, the scripts just stopped working! my reveal script isnt working, my camera wont go into letterbox, and it wont even move!
im really confuses me :(

My LAST question is for two maps that im making, the map is compelety NOT working! i have a Active Boundary is Orange, and my orange is around a small little island which your given some troops. you have no command center and like a few units. u have to kill the enemies to get another boundarie area (a bridge of the small island) then finally for some reason (after i give everyone "teams" it stopped working!!!!)

I really need some answers, and i would give u a link to my maps, but idk how to 😞.

Thanks is Advance!
Sponsor
Drummin
17 years ago
1) I haven't made any mods for units so I can't help you with the Nuke Truck.

2) "My Second question is, i have a map called Air General Mission, and for some reason, the scripts just stopped working! my reveal script isnt working, my camera wont go into letterbox, and it wont even move! im really confuses me :("
Can't help you without more details.


3) I have played around with the borders before and I wouldn't make the orange your smaller one. Leave it the size of the total map you wish to be viewed later in the game. Then make these scripts (change color if needed).

Script One:
*** IF ***
True.
*** THEN ***
The world is shrouded for Player ''.
Set timer 'Border1' to expire in 0.01 seconds.

Script Two: (Change color if needed.)
*** IF ***
Timer 'Border1' has expired.
*** THEN ***
Boundary Green becomes the active border.
The world is revealed for Player ''.

Script Three:
In this script, set the condition in which you'd like the map revealed.

*** IF ***
Condition is met
*** THEN ***
The world is shrouded for Player ''.
Set timer 'Border2' to expire in 0.01 seconds.

Script Four:
*** IF ***
Timer 'Border2' has expired.
*** THEN ***
Boundary Orange becomes the active border.
The world is revealed for Player ''.

So the green border is the smaller one, then when the condition is met, the orange one becomes active. The shroud then reveal hides the part of the map that's not active.

Mtypenguim
  • Mtypenguim
  • 53.75% (Neutral)
  • Private Topic Starter
17 years ago
1) I haven't made any mods for units so I can't help you with the Nuke Truck.

awww, its a mod. 😞. oh well, atleast someone else might come.

2) "My Second question is, i have a map called Air General Mission, and for some reason, the scripts just stopped working! my reveal script isnt working, my camera wont go into letterbox, and it wont even move! im really confuses me :("
Can't help you without more details.

I would send you a link to download it, but idk how to.


3) I have played around with the borders before and I wouldn't make the orange your smaller one. Leave it the size of the total map you wish to be viewed later in the game. Then make these scripts (change color if needed).

Script One:
*** IF ***
True.
*** THEN ***
The world is shrouded for Player ''.
Set timer 'Border1' to expire in 0.01 seconds.

Script Two: (Change color if needed.)
*** IF ***
Timer 'Border1' has expired.
*** THEN ***
Boundary Green becomes the active border.
The world is revealed for Player ''.

Script Three:
In this script, set the condition in which you'd like the map revealed.

*** IF ***
Condition is met
*** THEN ***
The world is shrouded for Player ''.
Set timer 'Border2' to expire in 0.01 seconds.

Script Four:
*** IF ***
Timer 'Border2' has expired.
*** THEN ***
Boundary Orange becomes the active border.
The world is revealed for Player ''.

So the green border is the smaller one, then when the condition is met, the orange one becomes active. The shroud then reveal hides the part of the map that's not active.

so basiclly orange needs to be large boundary? well ok.
Drummin
17 years ago

I would send you a link to download it, but idk how to.


*Who knows when the upload file feature will be added back into this forum.

*As far as your letterbox mode, it could be any number of things. Sounds like it's a timing issue.

*IF you don't do the shroud map, then change border, then reveal map, you will see past the smaller active border.
Mtypenguim
  • Mtypenguim
  • 53.75% (Neutral)
  • Private Topic Starter
17 years ago
so basiclly if i dont shroud it first, ill be in the other area wheres its black past the active border?
Sky Demon
17 years ago
I think the best thing to do for your mapping problems is to upload the map so we can have a look and work through the problems with you.

Unfortunately, since the forum move a day or so ago. Certain features havn't been reimplemented. So i'm afraid were limited in our ability to help you out since you can't upload any files for us to view.


One thing I need to ask you. Is your mod(s) for C&C Generals or Zero-Hour?
Drummin
17 years ago

so basiclly if i dont shroud it first, ill be in the other area wheres its black past the active border?


The point is that the "Black area" wouldn't be black without doing the shroud, change border then reveal.

As far as "where" you are, you'd need to script where you want the camera at game start without a command center.

Regarding your intro... I'd make a script something like this.
*** IF ***
True.
*** THEN ***
Disable mouse and keyboard input.
Start letterbox mode (hide UI, add border).
Move camera to Waypoint 'CAMERA1' in 0.00 seconds, camera shutter 0.00 seconds, ease-in 0.00 seconds, ease-out 0.00 seconds.
The world is revealed permanently for Player ''.
The radar is enabled.
Set timer 'FirstMovement' to expire in 0.01 seconds.

The next script(s) would move camera, units ect...
Me Myself and Pi
17 years ago
For now, you can send the map to me at my email address:

memyself3.14 @gmail.com

The space right before the @ symbol is to prevent spam programs from picking it up, I hope. So just send your email to me without that space. I should be able to let you know what's going on.

Your map files are located in the Maps folder which is in the Command and Conquer Generals Zero Hour Data folder which is in My Documents. (My Documents\Command and Conquer Generals Zero Hour Data\Maps\) All I need is the .map file.

[Edit]
I'm not sure if this was just added over night but after you post something, there's an Attach link at the top right corner of the post you made. You can upload your map there. Just be sure to put it into a ZIP folder first.

[Edit]
Okay, Mtypenguim sent the maps to me through email. I've made the maps available for anyone else interested in this problem here.   Maps.zip (40kb) downloaded 2 time(s).
Me Myself and Pi
17 years ago
Giving the bomb truck with an upgradable a nuke ability would be pretty tough. I could easily just make it so that a GLA player could build the convoy nuke truck instead. Just let me know.


I've examined your Air Force General map. The problem is with PlyrCivilian. Go to the player list & select it. Then change the faction for the SW General to FactionCivilian. That will get your scripts working again.

Also, it looks like this map is meant is meant for single player. Am I right? But since you have positions on the map confuses me about it.

I noticed in all of your maps, you used a lot. Since your scripts are in the PlyrCivilian folder, would then be considered PlyrCivilian. If you don't intend this map for online player, use instead.

For China Payback map, if you want to create teams for a player, do it through Edit>Edit Teams..., not the Player List. Currently, you have units on the map that are under the Beginning Troops player. Since SkirmishGLA is the first player that isn't controlled by AI, that will be the player that the human will control, & it doesn't have any units on the map.
So I recommend you go to Edit Teams, select SkirmishGLA, click Add New Team, Name it, & close. Then on the map, select the units & put them under the team you just created. Do this for the China player too. After this, go ahead & delete the last two players in the Player List.
icewind
17 years ago
I think the nuke upgrade wouldn't be much of a problem.
But do you mean that you have to buy the upgrade for every single bomb truck or just one.
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