andwhat
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18 years ago
Hi all,

I just finished making a map. It's attached. After about 5 minutes, all units on the map freeze. They cannot move. Why is that?

Me.



Download Attachment: UserPostedImage Surrounded V2 (by AndWhat.rar 
108.87 KB


OKAY, when I play with 6, the map is fine. When I play with 7, it starts to sputter. When I play with 8, within a few minutes, it stops. How can I optimize the map? Thanks.

Me.

[EDIT: Double Post Splice -- CommieDog]
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Yoshi714
18 years ago
I downloaded your map... however I can't get it to load into world builder (ive dl'd and loaded many so not sure why this one wont) I assume you placed inner/outer perimeters, and also center, flank, and maybe backdoor entrances to each base area... also have a descent amount of space for each base so the default buildings can be placed within it. Multiple entrances to each area as well as no choke points that tanks get jammed up in. I'll try to get your file up again so I can try it on my own.


Based off what you said in your last post, it sounds to me that units are having path finding problems, typically because of the choke points or bad waypoints. WinRar and WinZip are telling me your file is corrupt, neither will even attempt to extract the files.

[EDIT:Double Post Splice -- CommieDog]
Turtling is not a strategy, its a weakness
andwhat
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18 years ago
hmmm...it opens for me just fine. Here, I will load it again. Try this one (use winrar).

Download Attachment: UserPostedImage Surrounded V2 (by AndWhat.rar 
108.7 KB

I checked waypoints, etc. Everything is fine in that department.
Yoshi714
18 years ago
Hmmm... I still can't get it to extract, using winrar it just says its an unknown file and beeps. If youd like, you can email it jsdeno@tristate.edu otherwise I'm not sure why I can't pull it up
Turtling is not a strategy, its a weakness
andwhat
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18 years ago
done. check your email. I really don't want to mess up this map> I worked almost 4 hours on it. I really like it.
Yoshi714
18 years ago
OK, so I got the email one to play, and I see what you mean they stop working about 8 min in... I think its because of the way points. It looked to me that the china tank in my game didnt know where to send his tanks. sometimes if the attack paths, center, flank and backdoor, dont start out in a neutral area where all players can access atleast one of the waypoints in that path then they cant find it from a long ways out. I would extend your wap point paths out into the middle and accross the map that way teams can pick up on them easier. It looked like they werent sending out any units. I used some bombers to destroy a few building in an ally's base so I could see if clearing up the congestion would help and it got the bull dozer to move so it might just be the way points... Ill see what I can do and let you know if it helps

BTW, I love the police car, I have a map with the same thing, lol, its entirly city though, and im running an advanced AI mod on my machine so the computer builds slightly differently but I obviously got the same results


So I deactivated the scripts you had and also imported the skirmish scripts incase there was a problem with yours... and still same thing, all ground movement ceases after a lil while. Ive seen this before... it was a while ago and Im trying to remember what the cause was. Id think someone else out there has had this problem, Id check the rest of the forums, but ill think about this one

[EDIT: Double Post Splice -- CommieDog]
Turtling is not a strategy, its a weakness
andwhat
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18 years ago
Thanks. I thought it was the scripting as well, but it wasn't. I even took out over 400 trees thinking there was too much to process. But that didn't help either.

This is the first really good map I have made and want to fix it. It's a really good one. I'll try to adjust waypoints and see what happens. If anyone else can check it out and help us out, we'd greatly appreciate it!
Yoshi714
18 years ago
If I were you... I would not waste time trying to guess work my way to a solution, not with something that is that major. I think that a lil googleing and some forum searching should find you a solution. I will say this, the waypoints need work, and will slow down the game as it stands now, BUT they are not the cause of the complete stand still. You might trying exporting those scripts to another map, and see if it has the same issues. I know I have seen this before, and its right on the tip of my brain but I just can't think of what caused it and how we resolved it. I'll take a look at it again, I've been working on my own stuff too, finally got the computer to start with 2 command centers and build 4 airfields, 26 particle cannons and 17 drop zones making them practically unbeatable... so I should take a break on that and look at something different for a few.


OK, I removed ALL the walls from the map, and played it again and this time it ran fine the whole way through (about a half hour before I stomped the other 7 players). So my thought is that there were just too many choke points on the map and not enough room for units to move freely. Im certain you wont have to remove ALL the walls, but you will probably have to either seperate the base areas further apart (resize the map) and even make the entrances larger. I noticed units the first time I played it running endlessly against a wall trying to get through it because they didnt know how to get around. Also, do you realize you have garrisonable INDESTRUCTIBLE corner walls?? Units go in and cant be killed not even with flash bang grenades. Plus, the base areas are a lil small, I noticed some players having a hard time building everything the way it is supposed to go because there is not sufficient room. Ordinarily when a computer player doesnt have space like that it would just go to the other side of the wall, but here there is another wall on the otherside or water or something. Its just not good for the AI.

[EDIT: Double Post Splice -- CommieDog]
Turtling is not a strategy, its a weakness
andwhat
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18 years ago
so you removed the walls and the game worked fine with all 8 players and all scripts?
Me Myself and Pi
18 years ago
Hm, for some reason it won't let me download the map. After I click on it, a window comes up saying that the web page is not found.

Anyway, from what it sounds like from you guys, I think that the obstacles in the map is most likely the problem. Save a copy of your map & try creating a direct path to all the bases & see if that works. If it does, go back to the original map & remove more obstacles. I guess some obstacles are fine, but I don't think you should over do it.

This is a very strange problem, in the several years of being on this & other forums & map editing, I have never seen this problem before. Hope you get it working.
andwhat
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18 years ago
Interesting...I made a smaller version of the map. I just finished it. A 3vs3. I ran the 3vs3 and it ran perfectly. Everyone was capable of building SWs. If you want to see it, give me your email. I will begin to edit the 3v5 compstomp and remove obstacles. We'll see what happens.
Yoshi714
18 years ago
YES, I took out all the walls, except the corners by accident (the garrisonable ones???) and it ran fine, so its pretty apparent that its the walls. My suggestion if you want to keep the format of that map would be to resize it, add about 100 in each direction and then move the bases out towards the outside more giving them more space in between each other, then do away with some of teh water, funny ground and what not that prevents movement. And extend those waypoints so the computer can find them more easily
Turtling is not a strategy, its a weakness