Rempit2502
18 years ago
Here's the tip on having extra cash:

1)When making a map,put a lot of supply docks,piles and oil derrick
2)If you prefer supply docks,place a lot of them and set all of them to hold
$100050 cash and the supply pile to set to have $7450.
http://www.gamewinners.com/Cheats/index.php/Command_And_Conquer:_Generals_-_Zero_Hour_%28PC%29 [url][/url]
4)At each player's base area,put a couple of oil derricks,3 Chinese Nuclear Reactor and 7 USA Supply Drop Zone to be capture.(Note:You can also put a lot of GLA Black Market).
With these,you can now create a lot of units and cause a lot of mayhem since you have too much cash to spend.😁
For sure,whatever it was,the best option is to fight dirty when there's is no more choices.-That was my own philosophy.
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krit
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18 years ago
I don't actually call them tips, but more of "basic common sense when mapping"... Not to mention putting money crates instead works way~ better for fast cashing...
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Rempit2502
18 years ago
At least it is better for USA,since it's advance units are cost a lot.Can you imagined,the Avenger already cost $2500 while the Tomahawk,just created one alone,cost $1200.It might also helps the China Tank General,since his infantry and aircraft cost more than usual,even his Black Lotus cost $1850.The GLA Toxin General fans also can think about it,since his tanks cost more than ever.
For sure,whatever it was,the best option is to fight dirty when there's is no more choices.-That was my own philosophy.
krit
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18 years ago
And how on earth is that a response to my post?
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Rempit2502
18 years ago
It's money talk,okey!!?
For sure,whatever it was,the best option is to fight dirty when there's is no more choices.-That was my own philosophy.
krit
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18 years ago
Money talk? It's the blinding obvious! I just don't see a single reason into why you're saying things that every Generals player with a common sense who have already played Generals for a day or two would've already found out without even thinking about it.
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CommieDog
18 years ago
I think it would be much better to simply mod the cost of everything to 0. It might take a bit more work than simply placing large numbers of money crates around the map, but it would look much more professional and avoid the problem of an enemy player clearing all your money crates with a dozer build order.
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CommieDog: Because someone has to do your dirty work for you
Stewox
18 years ago


It's money talk,okey!!?

Rempit2502 wrote:



LOL ,
I say similar to my retarded noobish classmates , when they "ask" me for an advice or explanation or help with some middle-basic problems , i explain it normally , but it is "so called" Game talk , or PC talk , since im the only one who seriously plays games (heh)... and knowledge. Anyways i dont give a **** , but they had negative responses , beacuse they never heard anything like the words i used , accompanied by very large LOLs , then it turns out like I was a class clown , grrrrrr .... , but the words i use every day , on forums , hear a lot of new ones , and it is not anything so silly , but is cool though , if you must know , yes , they are a mix of english and slovene. cool. Do you english guys have your own mixed words like from spanish for example.

Here is my tip to improve chash income safe:
- increase the count number of hackers the internet center can carry.

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randomperson
18 years ago
if you want unlimited money on a map (without moddin git so you can play online) just use a loop on a money creat near the HQ and get a dozer to stand on it, easy, quick, efficiant
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Sky Demon
18 years ago
randomperson.


That loop effect. I have wanted to create that for a while.
I am quite good at the whole Scripting thing. Or at very least was(I aint used WB for almost a year).
I can still remember the WB setup and it could come in quite handy when i reinstall Zero-Hour. (if i can get this machine or a new one upgraded to play Zero-Hour)

Can you please explain the most efficient way of doing this cash loop effect.I know it's something about a player (Most likely Civilian) not having the crate on the map in a area and then respawning it instantly.
Pretty simple in effect yet (as I recall), despite my best efforts it never worked. I have tested this effect many times and none have worked successfully.
One or 2 tests resulted in the crate respawning a seconds or 3rd time but not continuosly.

Thanks.
fleetatks
18 years ago
'(uncheck deactivate upon success)
IF
There is less than 1 object of object type "Money Crate2500" in area "AreaWhatever"
THEN
Spawn an object of type "Money Crate2500" at waypoint "WaypointWhatever"'

Should work fine. If that doesn't work then try having 3 scripts: 1 script does the money script job of spawning it, and the other two just makes sure it stays in a loop.

Script1
(Money script)
(Enables script 3)

Script2
(Disabled at start)
(Enables script 1 when there are no crates)
(Disables Script3)

Script3
(Enables script 2 when there are no crates)
(Disables script 1 when there are crate[s])
Email me if you ever need help (edited signature November 6th, 2014)
Rempit2502
18 years ago

Money talk? It's the blinding obvious! I just don't see a single reason into why you're saying things that every Generals player with a common sense who have already played Generals for a day or two would've already found out without even thinking about it.

Krit wrote:


Who said I played Generals and Zero Hour for two days?If you want to know,I started playing Generals since I'm 8 years old and started playing ZH since I'm 12 years old!!Now this year was the seventh year of me playing the game and first year of map-making franchise!Even one of my map was download-able at cncmaps.com.
For sure,whatever it was,the best option is to fight dirty when there's is no more choices.-That was my own philosophy.
krit
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18 years ago
Read what I wrote again please, and read carefully so that you actually understand what was written because no where in my post have I mentioned you only having played Generals for two days.
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