Ok, here's another one.. I have my own made start-of-a Warfactory. well, this isn't exactly about warfactories alone,
but when I make a building shouldnt it be like this:
1.build
2.texture
3.add animations, spawnpoints etc.
4.add to mod
part.1
CAN I even build a mod for C&C generals from scratch? or should I just mod the original files?
part.2
Well, because I do not have ready textures for it because it's build from scratch,(sure I can make a tga. picture but!!)
how do I install the textures On the surfaces? Do the textures need to be in 1 file only? Should the tga. image be some exact size?
THEN part 3. (this is gonna be a loong post)
Now that I have a textured cool Warfactory, I need to get the vehicles to come out the door. (I can animate the door but!!)
how do I place the vehicle spawn point In the warfactory, does it need coding or such? ('cus I dont now A boop about coding💀)
Triggers? that I can do but where in the editor are those options?
FINALLY part 4.
So Ãf question 1 was a "no no" ,How do I build a mod from the FinalBIG extracted files? do I just put them back in the textures n models files?
If it was an "aye aye!" then can I compress the .gmax model files to something as convienient as the files are in the original?
Is there anything else a noob should know?😄 Oh, and pardon my bad english if theres some
"He is stupid who doesn't ask"