Worldbuilder Map Evaluation ResultsMap: Lost Empire of Boo1. Terrain way too flat - Vary the terrain on places where no base building occurs, large flat lands doesn't make much sense and is un-interesting
2. Terrain texture not varied - Vary the terrain texture abit, currently all you have is pretty much plain snow. Varying the terrain texture makes the map more believable.
3. Weather-Object mismatch - Desert buildings in snow? Doesn't make much sense to me. Try to have the objects on the map consistant with the map weather.
4. Overload of actions - Way too many moving objects, try shifting your focus onto the actual map then the moving objects, if the map ain't pretty, the moving objects ain't going to help.
5. Un-realistic - That's the first city I've ever seen that doesn't have a single tree.
6. In-efficient use of space - You have too many wide open spaces, make use of them.
7. What? - What's with all those oil derricks?
Map: War of Kings1. Terrain way too flat - Vary the terrain on places where no base building occurs, large flat lands doesn't make much sense and is un-interesting
2. Terrain texture not varied - Vary the terrain texture abit, currently all you have is pretty much plain snow. Varying the terrain texture makes the map more believable.
3. Over detailing - You're concentrating too much on particular spots on the map that you're ignoring others. While this makes those particular spots look good, it makes the overall map look bad.
4. Overload of actions - Way too many moving objects, try shifting your focus onto the actual map then the moving objects, if the map ain't pretty, the moving objects ain't going to help.
5. Un-realistic - That's the second city I've ever seen that doesn't have a single tree.
6. Is that an airport? - Atleast give it a runway.