apocalypse772
18 years ago
I made a map, and would like some constructive critisisum. :D

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UserPostedImage
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krit
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18 years ago
To be honest, that needs alot of work...

Things to point out:
> Layout the waypoints abit better, they don't need to go directly from one base to the other.
> Fix the roads, they're not connected properly.
> Leave some border area, don't have them at zero.
> What's the bridge and aircraft carrier outside the map area for?

Tips for map making:
> Choose a theme, what type of map are you making? Is it a urban city? It is a countryside setting? Is it a battle torn town? Land on a decision.
> Vary the texture, a single texture over a large area looks bad.
> Vary the ground height, large flat grounds for country scenes are not interesting.
> Make cliffs and ridges actually cliff and ridges, there are several cliff textures you can choose from.
> Don't leave large chunks of land with nothing on them, unless of course you're making the Sahara Desert.
> The cities are not paved with concrete or mud, spread some grass areas around the town area with trees and some dirt, make a park or something.
> Sidewalks can further imrpove your map's details and make them more appealing.
> Place objects sensibly, you wouldn't see a destroyed tank, battle bunker or an artillery placement in a peaceful city.
> Vary the objects respectively to what they are, you would rarely find a entire forest of just dogwoods, but you can find large amount of palm trees on a beach area.
> Build more routes of attack, a single bottle neck entrance may sound good to the player but they rarely make the game play interesting and limits players to only one possibility of offense by ground.
UserPostedImage 
apocalypse772
18 years ago
Wow, thanks. when I put that there I didn't expect much. As for the aircraft carrier, i really can't remeber why thats there. And I will keep those things in mind for when i get worldbuilder working again.
The apocalypse has begun...
UserPostedImage