fleetatks
  • fleetatks
  • 100% (Exalted)
  • Colonel Topic Starter
19 years ago
I Made this map and it had a few bugs in it so I abondonned it for about 5 months. Well I decided to go back to it and got rid of all but 1 bug. In game i have a lot of walls and I don't want them to be on the radar or be able to be killed unless you really tried hard to. I editted a Map.ini to change these and it makes it crash and I'm not sure why. If any coders that know about map.ini's have any idea what's wrong with it I'd apreciate it. My guess is that I have too many or not enough "Ends."

Edit: For some reason it changed the .txt into a website and reformatted it, so I'll upload in .zip


Download Attachment: UserPostedImage map ini.zip 
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Email me if you ever need help (edited signature November 6th, 2014)
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CommieDog
19 years ago
Whoa, what's with all the formatting and /par tags?
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you
CG Apollos
19 years ago


Whoa, what's with all the formatting and /par tags?

CommieDog wrote:

Yeah... 😮 Lots of unneeded stuff. I can see why it doesn't work.

Ren's translation: Holy over-formatting Batman!
renaissance
19 years ago
AA2, I edited your post so it isn't spam anymore; feel free to change it.
UserPostedImage
fleetatks
  • fleetatks
  • 100% (Exalted)
  • Colonel Topic Starter
19 years ago


Whoa, what's with all the formatting and /par tags?

CommieDog wrote:



What do you mean? I did it in word pad and then openned it in note pad and they both look fine, or are you referring to the old link with the .txt?
Email me if you ever need help (edited signature November 6th, 2014)
CG Apollos
19 years ago



Whoa, what's with all the formatting and /par tags?

Fleetatks wrote:



What do you mean? I did it in word pad and then openned it in note pad and they both look fine, or are you referring to the old link with the .txt?

CommieDog wrote:

No, I got this from your map.ini:

{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Courier New;}}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs20 Object FortressWallMiddle\par
  ; *** ENGINEERING Parameters ***  \par
  KindOf                = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL\par
  RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar\par
  Body                  = ActiveBody ModuleTag_02\par
    MaxHealth       = 100000.0 ;changed from 2000\par
    InitialHealth   = 100000.0\par
  End\par
\par
What exactly is all of this? =S


AA2, I edited your post so it isn't spam anymore; feel free to change it.

Renaissance wrote:

lol, thanks. I'll leave that comment in.
fleetatks
  • fleetatks
  • 100% (Exalted)
  • Colonel Topic Starter
19 years ago
All right since it's being weird I guess I'm forced to stretch out the topic to show the code. :(

Object FortressWallMiddle
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End

Object FortressWallSmallArch
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End

Object FortressWallLargeArch
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End
End
End


Email me if you ever need help (edited signature November 6th, 2014)
CommieDog
19 years ago
I think that the ActiveBody modules need to be encased in a ReplaceModule block.
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you