Object FortressWallMiddle
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End
Object FortressWallSmallArch
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End
Object FortressWallLargeArch
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End
End
End