red leader79
19 years ago
The post is pretty self explanatory. How do I make my own OCLs, effects and stuff. Other question, why can't Projectile Detonation FX (just as an example)be used as a FireFX? I can't use a projectiledetonationfx as a firefx. Is it controlled by what file all of the FX are in?
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CG Apollos
19 years ago

  • How do I make my own OCLs, effects and stuff.
  • Other question, why can't Projectile Detonation FX (just as an example)be used as a FireFX? I can't use a projectiledetonationfx as a firefx. Is it controlled by what file all of the FX are in?



If you want to make an OCL, open the ObjectCreationList.ini. Pretty much what you do with OCLs is spawn objects in many different ways or fire superweapons. If you want to make effects, you need to make an effect in the ParticleSystem.ini. All groups of effects from the ParticleSystem.ini are in the FXList.ini, which can be used in most lines of code. You can use an effect from the ProjectileDetonationFX on the FireFX if you want.

Let's look at the Marauder:

FireFX = WeaponFX_GenericTankGunNoTracer
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation


If you want the detonation FX to be on the FireFX line, simply put the effect on the line like this:

FireFX = WeaponFX_GenericTankShellDetonation


I don't understand why you are having problems putting the effect on the FireFX line.
red leader79
19 years ago
Thanks for the help, BTW nice CNC 3 pic did you get that from the demo? Ok I just looked in particlesystem.ini. What the freak is all this? I could probably figure it out thru trial and error, but i dont have time. Obviously there is a picture file in there... where are they all stored so I can put in a new one. What if I want a lot of pictures in my effect, like an explosion. On what scale is lifetime measured. What are all the alphas and colors.
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CommieDog
19 years ago

Obviously there is a picture file in there... where are they all stored so I can put in a new one.

red leader79 wrote:


Particle textures are stored in Textures.big and TexturesZH.big?

What if I want a lot of pictures in my effect, like an explosion.

red leader79 wrote:


Then you'll need to create multiple ParticleSystems, each using a different texture?

On what scale is lifetime measured.

red leader79 wrote:


Lifetime is measured in frames (1/30th of a second)?

What are all the alphas and colors.

red leader79 wrote:


Alpha values are measured by intensity, with 0 meaning invisible and 1 meaning full strength? The third number is the frame count used as a control point, with particles interpolating the inferred alpha value every frame? Color values are the same, except given in RGB values instead?
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red leader79
19 years ago
ALright, to create multiple particle systems, and have them occur in order, to create the effect of an explosion for example, what all do I need to do in contrast with creating one particle system? And do you guys happen to know a good database where there are textures made by people that I could just download or something, or do I have to make my own textures?
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CommieDog
19 years ago
You can have several ParticleSystems play at once by packing them into the same FXList entry.
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CommieDog: Because someone has to do your dirty work for you