AudioEvent YourGattlingWeapon Sounds = revup1 revup2 ; multiple entries means that a sound will be chosen at random Attack = fire1 fire2 fire3 Decay = revdown1 revdown2 ; enter "none" if you don't wish to have a sound for the gun as it stops firing and spinning PitchShift = -5 5 VolumeShift = -10 Limit = 2 Volume = 90 Control = loop all random Priority = low Type = world shrouded everyone End
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