Misacorp
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19 years ago
Okay, I started making another, bigger and more playable map, but I'd like to know if it's possible to put waterfalls into the map. Just small ones that come from a lake and lead to a river.
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krit
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19 years ago
There's two possible ways to fake a waterfall:
> Use the destroyed dam model.
> Use a blow ground texture and couple it with a bunch of rock props.
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Misacorp
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19 years ago
Hmm okay, the destroyed dam is a bit too massive, unless there's a mini version. Secondly, what the funk is a blow ground texture? :D:D
Speaking of textures, is there a guide somewhere with which I could import my own textures into the game?
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krit
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19 years ago
Whoops, I mean "BLUE" ground texture 😛 Sorry for the confusing ^^; Anyway, the blue ground texture does work and can be abit convincing when coupled with a bunch of river sounds playing next to it.
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CommieDog
19 years ago

Speaking of textures, is there a guide somewhere with which I could import my own textures into the game?

Misacorp wrote:


As a matter of fact, I posted a possible method of doing that a few days ago. Let me borrow Krit's method for a second and quote myself: 😛

Originally posted by CommieDog 
I've never tried this myself, but I think you'll need to place your [TGA format] texture file in the [Generals]\Art\Terrain\ folder (create it if it doesn't exist already). Then you'll probably need to extract Terrain.ini and create a new Terrain listing with your texture filename specified.


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krit
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19 years ago


Speaking of textures, is there a guide somewhere with which I could import my own textures into the game?

CommieDog wrote:


As a matter of fact, I posted a possible method of doing that a few days ago. Let me borrow Krit's method for a second and quote myself: 😛

Originally posted by CommieDog 
I've never tried this myself, but I think you'll need to place your [TGA format] texture file in the [Generals]\Art\Terrain\ folder (create it if it doesn't exist already). Then you'll probably need to extract Terrain.ini and create a new Terrain listing with your texture filename specified.

Misacorp wrote:



That means modding the game and therefore making that map unplayable on other computer though.
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Misacorp
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19 years ago
Yeah, I'd like to still be able to send it to my friends and play without having them download any texture files :)

What category can I find a blue texture from (if you remember, I can check it myself later too though)?
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krit
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19 years ago
BEACH_TROPICAL
> SandMediumType9Blue
> SandMediumType9Blue2
> SandMediumType9Blue3
> SandMediumType9Blue4

ROCK_ACCENT
> RocksType3Blue
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Misacorp
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19 years ago
Okay thanks, I found a good one. Now the thing is that I can't get my river to flow the right way. Is there anything I can do to change the direction it flows?
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krit
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19 years ago
Apart from switching the entire set of vertices around, I have no idea.
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Misacorp
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19 years ago
Dang! Well, here's a picture of what it looks like now:

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PS: More room than on my previous map, eh? 😃
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krit
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19 years ago
Needs more rocks to hide it.
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Misacorp
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19 years ago
Like a tonne of rocks?
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krit
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19 years ago
Yeah, plain texture just looks too plain obvious, I find rocks can hide it a little, such as the image below...

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Misacorp
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19 years ago
Hmm I see, that looks cool. I'll also add some more of them water sounds too 🙂 That pic has so many, I only have 2.
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krit
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19 years ago
I kinda over did it there. This has been the second fake waterfall I made (And didn't save since I just made this set to illustrate to you on how to fake one), I miss my first one, it was in a map I lost during a reformat.
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Misacorp
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19 years ago
I'm not sure if I can call this a "teaser screenshot" since it's my 2nd map and I doubt anyone's been waiting for it anxiously. Here's what it looks like.

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gen_teck
19 years ago
Its a good idea Krit, you gimme an idea.
CommieDog
19 years ago

That means modding the game and therefore making that map unplayable on other computer though.

Krit wrote:


Not if you could package it as part of a mod map.
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