Twii Light
19 years ago
Now, please, constructive reviews, cause I'm planning on training myself to go through with this.

Now the mod itself will not so much add new units and such, but just give EVERY single unit better attributes, and enhance it's weaknesses. Let me start with a few examples.

The regular Ranger. If it were to go up against another Ranger, it would take a healthy 7-10 seconds to kill the other. Now in real life, it would take about 6 shots to kill an enemy. So I plan on doing this.

Now some might say "Don't be stupid, it would completely unbalance the game"

It would not. Not if this rule was applied for EVERY unit. RPG Troopers would take out tanks in about 3-4 shots, but could easily be counteracted with Gattling Cannons and other anti-infantry units in a matter of a few shots.

This would not only make the game more realistic, but it would also stop massing, rushing, and every units attributes would be put to use in a more effiecant way.

From hearing this, you could probably figure out the rest.

Now, of course I won't go off doing this straight away, because I do need to learn how to actually do all this stuff.

And that is where you guys come in :3

How would I go about doing this?
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krit
  • krit
  • 100% (Exalted)
  • Commander in Chief
19 years ago
A .BIG extractor and NotePad is all you need in this case.
UserPostedImage 
CG Apollos
19 years ago
Yup, you need to extract the INIZH.big. I use FinalBIG , but anything else should work fine.

By the way, there was already a mod similar to this except for Generals. Command and Conquer Generals Realistic Modification .
Driving Ghost
19 years ago
Twii Light
19 years ago


Yup, you need to extract the INIZH.big. I use FinalBIG , but anything else should work fine.

By the way, there was already a mod similar to this except for Generals. Command and Conquer Generals Realistic Modification .

AuroraAlphaHL2 wrote:



Really? wow, well, how similar is it to mine?
fleetatks
19 years ago
I know that the prices changed to the actual prices for things today (like 2 million for a nuke or whatever.)
Email me if you ever need help (edited signature November 6th, 2014)
CG Apollos
19 years ago


Really? wow, well, how similar is it to mine?

Twii Light wrote:


The regular Ranger. If it were to go up against another Ranger, it would take a healthy 7-10 seconds to kill the other. Now in real life, it would take about 6 shots to kill an enemy. So I plan on doing this.

Now some might say "Don't be stupid, it would completely unbalance the game"

It would not. Not if this rule was applied for EVERY unit. RPG Troopers would take out tanks in about 3-4 shots, but could easily be counteracted with Gattling Cannons and other anti-infantry units in a matter of a few shots.

This would not only make the game more realistic, but it would also stop massing, rushing, and every units attributes would be put to use in a more effiecant way.

From hearing this, you could probably figure out the rest.

Twii Light wrote:

BlackAce2020
19 years ago
weel good luck with ur mod, i would also make the air to air missle one shot kills, and when a particle beam hits a building, should their not be a massive gapping hole in the building.
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
krit
  • krit
  • 100% (Exalted)
  • Commander in Chief
19 years ago


and when a particle beam hits a building, should their not be a massive gapping hole in the building.

BlackAce2020 wrote:



Impossible to do in the game
UserPostedImage 
CG Apollos
19 years ago
Unless a damage state triggers something like that, Krit is right.
BlackAce2020
19 years ago
i did not want to make another topic because thought this was closely related enough, How do you actually Make a unit, from start to finish, what programs and skills do i need wand where can i get them
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
krit
  • krit
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  • Commander in Chief
19 years ago
List of things to do:
> Make Model
> Skin/Texture Model
> Bone Model
> Animate Model (If needed)
> Apply Code for Unit
> Impliment Unit into game

On the modelling side of modding....

Follow this link and get the BFMEII/C&C Mod SDK kit if you have 3DS Max 7.
http://www.ea.com/official/lordoftherings/bfme2/us/editorial.jsp?src=bfme2_modsdk 

Otherwise follow the following...

The main program you'll be needing is a 3D modelling program called GMax in which can be downloaded from here:
http://www.turbosquid.com/gmax 

Since the SAGE uses the Westwood 3D (.W3D) file formats for their models, you'll require the RenX plugin. This plugin is bundled with the Renegade Tools Pack which can be downlaoded from here:
ftp://ftp.westwood.com/pub/renegade/tools/RenegadeToolsInstaller2.exe 

To extract files from the game's compressed files, you'll require a .BIG extracted. A commonly used one known as "FinalBIG" can be downloaded from here:
http://www.cncden.com/gen_utilities/finalbig.zip 

A good tutorial site in which I would recommend for beginner modellers for C&C Generals would be Killasmod which can be accessed from here:
http://killasmods.gamemod.net/ 
UserPostedImage 
CG Apollos
19 years ago


> Apply Code for Unit
> Impliment Unit into game

Krit wrote:

For these steps I can help you out Ace, as well as explosions and FX.
red leader79
19 years ago
Twi Light, for ur idea, it would be quite simple. You only need to change a few things,
1. weapon damage ( i would reccomend double)
2. weapon range (1.5x is a good amount, because sometimes double just looks unrealistic)
3. sight range (double or so)
note: most missiles and projectiles have a limited distance they can travel before they just disappear, as you may have noticed when missiles chasing planes vanish. tomahawks have a range just short of double its range in the game.
4.for explosives, turn up damage radius and secondary radius by 2x if possible
5.multi-projectile weapons (such as rocket buggy, ranger's burst fire, or a comanche rocket pod) should have their clipsize increased, as well as their scatter radius
UserPostedImage
CG Apollos
19 years ago


note: most missiles and projectiles have a limited distance they can travel before they just disappear, as you may have noticed when missiles chasing planes vanish. tomahawks have a range just short of double its range in the game.

red leader79 wrote:

You can control the lifetime in the WeaponObjects.ini.