botmas
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19 years ago
Just wondering if anyone knows how to ajust the primary damage/damage radius etc. on superweapons. I found for example the china nuke launcher (silo) does not have a weapons set in it's entry in "faction building". So I don't even know what weapon it's using let alone how to ajust it. Also in the Holland add-on, the weapon called Death hand does have a weapons set but for some reason when I go to ajust the clip size, it has no affect...........any ideas???

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CommieDog
19 years ago
The Nuclear Missile's weapon is attached directly to the missile itself, which you can edit in \Object\WeaponObjects.ini.
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botmas
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19 years ago
Hey CommieDog

Thanks for the info but I can't seem to find it in "Object\WeaponObjects.ini".....nor do I see the ajustments I'm looking for (primary damage....primary damage radius....etc) in any of the other entries. Is it called somthing else?......are the ajustments called somthing else else?.....

thanks man
CommieDog
19 years ago
The nuclear missile is called NeutronMissile in the code for some reason (Maybe that's what it was originally planned to be?), and the damage is controled in the NeutronMissileSlowDeathBehavior module.
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botmas
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19 years ago
Hey CommieDog

Excellent, thats exactly what I needed to know.......just one other question.......I have sucessfully cloned the entry in "FactionBuilding" so that the USA side now also has a nuke silo (I just call it that) . How do I clone the "NeutronMissile" entry in "WeaponsObject" so that I have an independent weapon ajustment for both sides. I don't see any direct references to "NeutronMissile" in the "FactionBuilding" entry (I only see "superweaponNeutronMissile". So I don't know what to clone.

thanks
CommieDog
19 years ago
This is where the Nuclear Missile code becomes complicated. The superweapon works by triggering an OCL (SUPERWEAPON_NeutronMissile) using the OCLSpecialPower module. However, all the OCL does is make the silo fire a weapon (NeutronMissileWeapon). The projectile (NeutronMissile) travels to the target and detonates overhead, using the death effect to inflict damage.

Basically, that means that you have to clone the missile, the firing weapon, and the OCL.
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botmas
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19 years ago
Thanks CommieDog, I was hoping it was simpler then that but I'll give it a wirl.
botmas
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19 years ago
Hey CommieDog

I'm getting a little confused..........

These three things I need to clone, where do I find them and what adjustments do I need to make to them to make them work together?

thanks
CommieDog
19 years ago
You can find SUPERWEAPON_NeutronMissile in ObjectCreationList.ini, NeutronMissileWeapon in Weapon.ini, and NeutronMissile in \Object\WeaponObjects.ini. Basically, you need to change all the references to the old components to the cloned ones.
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botmas
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19 years ago
Hey CommieDog

You know I looked at ObjectCreationList.INI and there's nothing in it. What do you make of that?

thanks
CommieDog
19 years ago
You mean \Default\ObjectCreationList.ini? That file is empty because there are no default parameters for OCLs. The ObjectCreationList in the root INI directory should have what you're looking for.
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19 years ago
Ya your right, I was looking at the wrong one.......like I said many posts ago, "I'm no computer programer".........I will effect this modification and after that, it's on to the next.😄

thanks