incia
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19 years ago
I was playing a game called KKND the other day. And I found some unique features in it. I also noticed how "relaxing" the game system was and started to think why it was that way. Well I found some answers.
(Though, not sure if these changes will make Generals more interesting, it's after all a different kind of strategy game.)


Edit to the original game:

Delete basic air-power.
Delete artillery units.
Delete PUC, SCUD Storm and Nuke.
Defence Structures cost more.
Health boost for all normal Infantry.

Also:
Edit or delete Air-General, Tank-General and SW-General.
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Blbpaws
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19 years ago
You've pretty much described Tiberian Dawn.
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incia
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19 years ago
In TD you had Orcas, ION Cannons, Nukes, Artillery, MRLS and all the infantry died too easily.
Blbpaws
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19 years ago
The infantry were pretty strong, and the other units you mentioned were more novelty units I think.
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CommieDog
19 years ago
The infantry were very weak in TD. Since they had very short range and assembled in clusters of 5 per square, it was very easy to just have tanks squish them all. They were priced more fairly, though.
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CommieDog: Because someone has to do your dirty work for you
Jaytius
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19 years ago
KKND rocked, wasn't a big fan of number 2 though, didn't really it that much but I much preferred the first one, kinda really funny to think back to it though, with the intro FMV with the tank had the same graphics as something like Quake 4 now. Their resources using Oil was also a bit more realistic than just creates.
Blbpaws
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19 years ago


The infantry were very weak in TD. Since they had very short range and assembled in clusters of 5 per square, it was very easy to just have tanks squish them all. They were priced more fairly, though.

CommieDog wrote:



I remember using Grenadiers quite effectively, as long as you spread them out to avoid squishing and killing each other when they died.
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incia
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19 years ago
I remember that the Flamethrower Infantries in TD didn't have any fire resist at all. When used in groups they just killed each other. Funny to watch though.

Jay I agree with you there, I never liked KKND 2 either. I prefer the first one alot.

But anyways, how would Generals be without Artillery and air support?
Well you would still keep the Generals Points abilities, of course.
(Artillery barrage, MOAB, A-10 Support Aircraft etc.)
Deathfang
19 years ago
What's KKND? Sorry for going off topic but I am really curious to what that stands for.


incia
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19 years ago
KKND stand for "Krush Kill 'N' Destroy".
Google after KKND and you will find lots of information.