I sent you a PM back, but for those of the public or the curious people here, this is the PM I send, so if he get's you may be able to help.Hey bud,
There is an image at the bottom of this post to help you out.
Basic concepts:
The WWSkin is a bone modifier which holds the skeleton bone information, this information is then attached to the model so they interact with each other. So in essence the WWSkin links the bones to the model.
First you must link the WWSkin to the model, do this by creating a WWSkin bone modifier and placing it anywhere in the view port.
The WWSkin modifier can be found in the create panel on the left (the icon of a Cursor with a star under it) and then in the Space Warps tab (square icon with 3 wavy blue lines in it) then a button that says WWSkin.
Once that is created don't attach the bones yet, you must link the model to the WWskin modifier first. Do this by selecting the Bind to a spacewarp button in the top right corner and then click on the modifier in the view port and drag over to the model.
De-select the model by clicking on the WWSkin Binding in the modifier stack in the top right corner, this will allow you to select something else, now select the WWSkin modifier that you placed in the view port which you attached to the model and click on Add Bones, and add all the ones from the skeleton.
Now select the model again, and make sure that select mode for the cursor is active (the cursor icon found in the top left corner of RenX (if you highlight it, the name is Select object)). Now you should see the blue dots representing the vertex’s on the model. Select them all and click on Auto-Link, this will try to link each vertex of the model to the closest bone, which isn't always correct as you will see when you export it to the game and test it...
You should now be able to follow the rest of the tutorial but lot of this probably doesn’t make any sense as its 12:30 in the morning here, so if you don’t understand just PM or ask in the forums they’ll be able to reply faster than what I can.