Alright I'm thinking of making a "Tremors" mod for ZH. If anyone has seen the movie Tremors 1, 2, 3, or 4, you know what I'm talking about. If you haven't its about giant worms that eat people.
Anyways the mod will add a new faction, the "graboids". They'll be sorta like the Zerg from SC, or the aliens from AVP extinction. You start out with a cave system as your command center and a war factory idea is under the process of being thought(that didn't make much sense, any ideas? ^_^') And your one unit you start with is a single graboid. Even though they have no superweapons or guns they can grow into hellish numbers rather quickly.
In the movie the worms morph into 3-6 little things called shreikers, which can double number just by eating enough, which turn into these flying things that lay eggs that hatch into graboids.
Put on a chart it would be: Graboid--> 4(to 6) shreikers-->(Eating say, a group of rangers)8-10 Shreikers--> Assblasters(flying things)--> 10 graboids. Its exponential, and since they can burrow underground I thought maybe as a special ability the graboids could clear out all units from like, tunnel networks.
The mod is still in the idea phase(obviously)I just wanna know whatya think since I'm a bit sketchy about it myself.
Dr. Thrax will see you now...