hehe at the moment im brainstorming!
to keep the amount of work manageable ill have the AI have 3 personalities per general. different personalities will mainly vary in the general points they pick, units they use and overall tactics. base building might be slightly different but not too much...
my first plan is to make the demo general, a complete rewrite of it or a china general (id probably pick nuke)
i brainstormed it a bit this morning and this is a little bit of it:
3 personalities (names are cheesy because they wont appear anywhere, youll only know what personality you are against when you get rushed/bombed):
1-sneaky quick hit and run guy
It will use demo bikes, scorpions, buggys, technicals, sneak attacks, rebel ambushes etc, will try to use disabling attacks and concentrate on taking out the economy/factories, with rushing and hit and run strikes. should make lots of traps and use suicide units against enemy armies.
2-Assault, heavy demolitions guy:
will use scuds, anthrax bombs, marauders, bomb trucks, battle busses etc. it will try to send large multi-front attack forces and will favour brute raw firepower and superweapons.
3-balanced:
so far a mix fot he two above, preferably with a twist.
of course thats really rough (didnt mention quads, upgrades they pick etc), i cba posting a proper plan here, ill work on the mod instead
i also found a way to make the AI do random decisions, so it might want to rush you from time to time at random...
well lots and lots of work to do, tonight im deleting the whole of the Demo gen AI and starting from scratch i think....
UPDATE:
just started the complete rework... the AI cannot build units, upgrades, it doesnt know how to use superweapons or powers, but its starting to build a good base! check the screenshot:
Image Insert:
82.41 KBas you can see it now builds a semi circle of defenses so it gets protected from all directions. It builds more black markets inside its own base as well. as you can also see it needs tweaking as it build a scud storm outside its defense ring doh lol... im working at it, when im done the AI should have a pretty good base to kick ass from!
Keep tuned!
Edited by user
21 years ago |
Reason: Not specified