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Command & Conquer(tm) 3: Kane's Wrath
Version 1.02 Patch Notes - December, 2008

This patch brought to you by the C&C Live Team, EALA

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This patch for Command & Conquer(tm) 3 Kane's Wrath fixes several
bugs and makes gameplay and slight economic balance changes across all nine factions.



Bug fixes:

· Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.

· Beacons once again work for subfactions

· GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory

· Watch tower will now correctly autotarget units at maximum range

· ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport

· Sonic fencing will no longer disappear from the armory when healing infantry

· Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight

· Decoy specters will no longer do damage if the decoy dies while the shell is in flight

· Specters will no longer damage airborne units

· Nod Crane can now build the Voice of Kane

· Units will no longer retain the mothership catalyst effect when transported through a wormhole

· Decoy Tripods can no longer EMP

· Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map


Global Conquest:

· Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle

· Strike forces can now have spaces in their names



Global changes:

· Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.

· All Harvesters: cost reduced to 1600, build time reduced to 16s.
This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.



GDI factions – units

· Guardian Cannon damage increased from 175 to 200

· Hammerhead: range increased from 200 to 300, speed increased from 150 to 160

· ZOCOM Orca: clip size increased to 5

· Rig: unpacked hit points increased from 5000 to 5500

· Rig stealth detection range increased from 200 to 400

· Zone Shatterer overload beam damage increased from 1250 to 1500

· Shatterer and Zone Shatterer: range increased from 325 to 350

· Orca attack duration increased by 50% per shot

· Mobile Repair Transport repair drone leash distance increased from 50 to 100

· Mammoth tank health increased from 10000 to 11500

· Juggernaut: clip reload time reduced from 5s to 3s

· Juggernaut and Behemoth: turret turn rate doubled

· Titan range increased from 300 to 325



GDI Factions – abilities

· Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased

· Sniper Team no longer unstealths when using Bombard

· Sensor pod cost reduced to 100

· APC minefield cost reduced to 300



GDI Factions – upgrades


· Pitbull Mortar: upgrade cost reduced to 1000

· AP Ammo: cost reduced to 2000, build time increased to 60s

· Hardpoints: build time increased to 60s

· Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s

· Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s

· Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s

· Composite Armor: cost reduced to 1500, build time reduced to 45s

· Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s

· Railgun: upgrade cost reduced to 4000

· Adaptive Armor: research cost reduced to 1000



GDI Factions – powers


· Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500

· Orbital bombardment: cost reduced to 3000

· Supersonic air attack: cost reduced to 2000




Nod factions – units


· Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60

· Attack bike armor versus cannon reduced by 10%

· Black Hand raider buggy stealth detection range increased from 200 to 400

· Obelisk of light cost/build time increased to 2000/20s

· Specter cost/build time increased to 1500/15s

· Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120

· Reckoner health increased from 2000 to 2200

· Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200

· Flame tank range increased from 100 to 150

· Awakened are now much more resilient to missile and cannon fire

· Enlightened hit points increased from 600 to 650

· Venom damage, pre- and post-upgrades, increased by 10%

· Vertigo Bomber area effect radius increased from 30 to 40



Nod factions – Abilities

· Disruption pod: cost reduced to 300

· Booby trap: cost decreased to 100



Nod factions – Upgrades

· Tiberium Infusion: cost reduced to 1000, build time increased to 30s

· Laser capacitors: cost reduced to 2500, build time increased to 1:15

· Black disciples: upgrade cost reduced to 1000, build time reduced to 30s

· Tiberium core missiles: cost increased to 2500, build time increased to 1:15

· Super charged particle beam: cost reduced to 3000

· Dozer blades: armor bonus decreased from 25% to 15%




Nod factions – powers

· Cloaking field: damage vs infantry reduced to 400 from 500

· Power signature scan: cost reduced to 300

· Decoy temple: cost reduced to 500

· Redemption power: cost decreased to 750

· Radar Jamming Missile: cost reduced to 300




Scrin factions – units

· Hexapod: ravager addition no longer hits air

· Devourer tank range reduced from 350 to 340

· Corrupter healing reduced by 50%

· Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%

· Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%

· Mechapede: disintegrator segment range increased from 150 to 175

· Mechapede corrupter segment healing reduced by 66%

· Mechapede ravager segment: range increased from 300 to 325

· Shard Walker: cost/build time increased to 800/8s

· Tripod and Reaper Tripod damage increased by 10%



Scrin factions – abilities

· Blink packs have been tuned to feel significantly more responsive

· Ion storm healing increased from 2% to 5%

· Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units

· Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos



Scrin factions – upgrades

· Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%

· Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%

· Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s

· Shard launchers: cost reduced to 2500, build time increased to 1:15

· Plasma Disc launcher: cost and build time reduced to 1500/45s

· Blink Packs: cost/build time reduced to 500/15s

· Forcefield generator: cost reduced to 4000

· Blue shards: cost reduced to 2000, build time increased to 60s

· Attenuated forcefields: build time reduced to 60s



Scrin factions – powers

· Tiberium vibration scan: cost reduced to 300

· Infestation power cost reduced to 1000





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Command & Conquer 3: Kane's Wrath
Version 1.01 Patch Notes - June, 2008

==================================================================

This patch for Command & Conquer 3 Kane's Wrath fixes several
desyncs and exploits, numerous bugs, and makes balance changes
across all nine factions. We have also improved Automatch and added
a Russian lobby.





- Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.

- Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.

- Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on
the map Unfair Advantage.

- Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.

- Fixed a desync that occurs when engaging Firehawks with Seekers

- Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit







- The Message of the Day will now show up online for Kane's Wrath.

- In-game rank/stats now show up alongside player name while in the game lobby.

- Improved Automatch performance

- Reaper 17 - You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.

- You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team,
or Slingshot to force-fire on other ground units.

- Titans crushable level increased. Titans can no longer crush other Titans.

- Fixed the minimap while match is loading

- Can no longer build more than one VOICE of Kane

- Can no longer build multiple epic unit factories




The following balance changes are intended to make resource-gathering decisions more strategic,
while also further tuning the combat forces to ensure even balance across all three factions in any combination.


/General Balance Changes/


- Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units

- Harvester cost increased to 2000 credits, build time increased to 20 seconds

- Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%

- Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%

- Build radius: most unit production structures no longer provide a build radius,
all conyards have had their build radii increased by 25%

- Advanced infantry structures now provide a basic infantry unit when sold or destroyed

- Grasslands Landgrab: blue tiberium now starts at 0



/GDI Balance Changes/


---Structures---

- Silo cost reduced by 80%

- Power Plant upgrade now provides double the bonus power

- Power Plant cost and build time reduced by 12.5% to 700/7


---Units---

- Commando armor versus gun, rocket, and grenade doubled

- Grenadier range increased 8%, grenade speed increased 50%,
scatter increased 33%, blast radius increased 50%

- Rig: packed HP increased 33%, unpack/pack time decreased 40%,
repair drone range increased 33%

- Pitbull damage increased 25% against ground units, HP reduced 10%
against air scale reduction 200% to 150%.


- Hammerhead speed reduced 17%

- Mammoth speed increased 12.5%

- Shatterer range increased 30%, sonic wave horizontal damage radius tripled,
pre-attack delay removed, clip reload time increased, cost increased to 1500/15

- Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave
horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16

- ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%,
cost and build time increased to 1500/15

- Titan crusher/crushable level increased to that of a heavy tier 3 walker,
damage increased 12.5%, railgun-upgraded damage increased 9.2%

- Behemoth range increased 20%, HP increased 10%

- Combat Engineer damage increased by 17%

- APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)

- Firehawks will no longer force-fire at the ground when loaded with anti-air missiles
and group-selected with ground units

- Slingshots will no longer force-fire on the ground when group-selected with ground units

- Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%.


---Upgrades/Abilities/Powers---

- Call for Transport ability cost reduced by 60%

- Hardpoints upgrade no longer decreases Firehawk anti-air missile speed

- Autoinjectors health bonus increased an additional 20%

- Ceramic Armor bonus versus gun- and cannon-type damage
decreased by 50% for the ZOCOM Orca

- ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs

- ZOCOM Airborne power cost increased by 50%

- Steel Talon Bloodhounds power cost increased by 40%

- Composite armor build time tripled

- Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved

- MARVesting now returns 33% of the harvested Tiberium value



/Nod Balance Changes/



---Structures---

- Silo cost reduced by 80%

- Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry

- Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets


---Units---

- Commando armor versus gun, rocket, and grenade doubled

- Beam Cannon range increased 20%

- Avatar beam weapon damage increased by 6.25%

- Purifier beam weapon damage increased by 6.25%

- Flame Tank damage taken from cannon-type decreased 25%

- Fanatic damage increased 54%, blast radius increased 25%

- Redeemer laser damage increased 6%, range increased 7%

- Mantis range increased 10%

- Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50%

- Tiberium Trooper rangefinder has been fixed, increases unit range by 20%

- Awakened speed increased 11%, health reduced 25%

- Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.

- Flying shadow team will no longer force-fire at the ground when group-selected with ground units

---Upgrades/Abilities/Powers---

- Reflector Beam ability no longer diminishes attack power, reflection range doubled

- EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness,
squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range

- Call for Transport ability cost reduced by 60%

- Charged Particle Beam cost reduced 66%, upgrade time halved

- Dozer Blades cost and research time doubled

- Black Disciples cost increased 33%, research time doubled

- Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%,
damage bonus to Purifier decreased 75%

- Commandeer Beam Cannon damage bonus increased by 50%

- Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving

- Rage Generator hallucination time reduced 60%, cooldown halved

- Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%

- Charged Particle Beam damage bonus to Shredder Turrets decreased 60%

- Laser Capacitor upgrade damage bonus to raider buggy increased 33%,
damage bonus to laser turret increased 50%

- Disruption pods now subtract the appropriate 500 credits on use

- Tiberium Vein Detonation damage decreased 20%

- Tiberium Core Missiles no longer reduce the range of the Attack Bike

- Shadow Strike Team power cost increased by 25%

- Shadow Team Explosive Charge damage reduced 10%

- Catalyst Missile radius decreased by 50%

- Mantises will no longer force-fire at the ground when group-selected with ground units



/Scrin Balance Changes/


---Units---

- Devastator Warship range increased 14%, damage type changed from cannon to grenade

- Storm Rider health, cost, and build time normalized to base Scrin across all subfactions

- Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%

- Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled

- Disintegrator range increased 36%, back-end members of the squad should no
longer have trouble firing

- Devourer Tank uncharged damage increased 23%, charged damage increased 6%

- Mechapede disintegrator segment damage and range halved,
corrupter segment range decreased 25%, range of disc segment increased 8%,
Shard segment rate of fire improved significantly

- Corrupter range increased by 50%, speed increased by 17%

- Ravager damage from gun-type reduced by 33%

- Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.


---Upgrades/Abilities/Powers---

- Lightning spike power cost increased by 50%

- Plasma Disc Launcher upgrade cost and build time doubled

- Blink Packs upgrade cost and build time halved

- Attenuated Forcefields research cost normalized to base Scrin across all subfactions

- Advanced Articulators cost/build time quadrupled

- Lifeform Recycling range increased 50%

- Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker

- Overlord's Wrath damage reduced by 55%

- Conversion reserves now provide the stated bonus of 2x charged shot capacity

- Forcefields now take the intended 1% damage from sniper fire



/Neutral Balance Changes/


---Units---

- Mutant Marauder damage and speed increased 50%





- Added a Russian Lobby


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