Gaijin121
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17 years ago
This is just topic where you can post ideas for units/structures. Since there are some mods hosted here, maybe some ideas will be used, who knows. I would also apprechiate if someone would draw this ideas and post images.

Who goes first?
Fighting for peace is like ****ing for virginity.
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Stewox
17 years ago
Well i can't draw , but i have and had some ideas.

and generally i was hoping for more than one building in KW , just an advanced war factory :(

1. second source of cash structures ... but as C&C3 is more strategy and tactic you "don't" need...
2.walls, I'm sure this is not a new idea.
3.Aditional buildings , but not the same , like nukePowerPlant,gap generator,spy sat,psychic radar,industrial plant,ore purifier,repair depot/grinder,shipyard could be used in Solo, in RA2.
Current repairing is TOO SLOW.
4. second superweapon
5. NOD MoK advanced Vertigo bomber (always is the GDI to get the most diversity(attention) , lame)

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Gaijin121
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17 years ago
Here are my sugesstions:
Transport Truck: Is used for transporting credits to allied players. You can load it with one of 3 different amounts of money. When one amount is chosen, truck loads and you can transport those credits to player. You unload money, by sending truck into players rafinery.

Gigantes: This large aircraft is used to transport units, even largest ones. It grabs vehicles with cables, lifts them and then transport. Enemy vehicles can be lifted as well (and then dropped from height to instantly destroy it). Infantry that is transported, can be dropped directly into buildings, instantly garrisoning it. You can assing it to help harvester, transporting it to/from fields.

Field Burial ("general" power): Invocation of this power will cause irreversible destruction of Tiberium field. Although pit from where Tiberium is being extracted will be destroyed, surrounding Tiberium will remain, since explosion destroying pit happens underground.

Artillery Emplacement: This archaic technology is used as superweapon by Forgotten. Although classical artillery is considered ineffective, it can become great threat when used in large numbers and comparable with other superweapons. Its advantage is that it has shorter cooldown time than superweapons other factions use. It can be further upgraded to modify shells and either increase or adapt damage they cause.

Watch Tower:
This structure was mainly used by civilians after it became abandoned technology of GDI. It was cheap and could be constructed fast, but it lacked any real defence, so improvements had to be made. New WT has reinforced armour on lowest part, in order to hold against heavier weapons and it can be garrisoned by up to 2 troops. Nonetheless, it still performs poorly against enemy air attacks. A unique characteristic of this structure makes building independent of ground control possible. Limitations exists, but are less strict that with other structures (ground control)





Fighting for peace is like ****ing for virginity.
Stewox
17 years ago
Tiberium vein dentonation is messed up in the actual game, cause you can only use it around tiberium , but as the story tells the tiberium is saturated underground so if it isn't on the surface , you would still detonate the vein below , but that's EA you know.
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Gaijin121
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17 years ago

Tiberium vein dentonation is messed up in the actual game, cause you can only use it around tiberium , but as the story tells the tiberium is saturated underground so if it isn't on the surface , you would still detonate the vein below , but that's EA you know.

Stewox wrote:



Who cares? Fist of all, that is not point of this topic. Second of all, I could count dozen casses of their indiscression in stories.
What if you actually try to produce something constructive and post it in this topic?


Btw->update
Fighting for peace is like ****ing for virginity.
Gaijin121
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17 years ago
Battle Suit:
Battle suit was developed in order to increase survival rate of basic infantry, although advanced infantry can use them as well. Basic armament of Battle Suit is one Minigun. Second weapon slot is modified depending on second unit that enters Battle Suit (second pilot). Each pilot can also control one drone unit which will further increase Battle Suit#8217;s effectiveness (depending on drone). It has ability to leap (it has to be researched; Leap Thrusters) short distances in order to escape from hot situation or crush enemies.

Scud Missile:
This technology was considered nothing but relic from past. It was abandoned even by terrorists, because missiles were expensive to produce and could be shot down. But Forgotten have taken Scud technology, upgraded it and is now ready to be used. Scud is constructed as vehicle and has to be deployed in order to start Tiberium gathering operations. Gathered Tiberium will be used for production of missile and will count as resource (although only #189;). Once a silo is full, missile will be automatically produced and can be launched. Missile will produce toxic clouds upon detonation, and in case whole missile was constructed from blue Tiberium, clouds will start Ion Storm.

Air Guardian:
This unit was constructed as moving air platform, used as air to ground defence. It is deployed in war factory, from where it can be slowly moved to its sentry position. Its cannons are able to pierce thickest enemy armour, but its aiming system has difficulties with hitting fast moving targets, such as infantry. It also lacks ability to defend itself from air attackers and has to be properly protected. This unit can land and deploy its cannons. Unit will be immobile so its best used when fast defence has to be prepared. That is also only time when it can be repaired and combined with Twin Cannon.


Fighting for peace is like ****ing for virginity.