Blbpaws
  • Blbpaws
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17 years ago
We've announced our newest mod, C&C 3: The Forgotten! Read the full GW newspost  and visit the mod website .

Feel free to tell us what you think, either about the mod or about our screenshots !
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CG Apollos
17 years ago
Looks good! Quick question: Is this for C&C 3 or Kane's Wrath? If it is not for KW, will there be future support for KW?
MicScoTho
17 years ago
Correct me if I'm wrong, but I think it's fair to say that that decision will be evaluated pending the release of a KW Mod SDK.
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aConcernedCitizen17
17 years ago
I like what you've got so far. As I'm sure you can imagine, I'm very very proud to look through the staff working on this and see you've still got the motivation (for lack of a better word) to plunge back into the realm of mod-making. Very cool to see most of you all still around... makes me feel a little nostalgic. 🙂 I'll be keeping my eye on this as it seems like you've got some dedicated (and certainly experienced) staff and are off on the right foot. Keep it up.
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Much that once was...is now lost
incia
  • incia
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17 years ago
When I read Forgotten the first thing that came to mind was a horde of mutants and damaged/recovered civilian buildings...
I guess I got disappointed.
Sky Demon
17 years ago
So "The Forgotten" is nothing special in terms of storyline.

They are just a bunch of Mutants who have got there hands on some weapons and cash and want to join in the war?
At least that's what I found out in the storyline description.

Despite the actual storyline behind this faction, I have seen the concept art (Love the drawings!) and am impressed by the dedication and clear experience seen by the creators (Staff) of the mod!
Parasol Kirby
17 years ago
Woo hoo! I remembered my password!😁

Anyway, lemme just say I'm really excited about this mod, especially after hearing it's coming from you guys! I just have two requests: Please make it on KW, and please make it multiplayer. OH, and if you guys have a -lot- of time, mabye you could make two subfactions for the Forgotten? It would be rockin' awesome for the game to have 12 factions!

This mod makes me want to learn a little about modding, where should I start?
MicScoTho
17 years ago
First, thanks for the comments aConcernedCitizen. Feel free to stop by more often. 😄

Secondly,

This mod makes me want to learn a little about modding, where should I start?

Parasol Kirby wrote:

I did a little searching for you.

First you'll need the C&C 3 Mod SDK and all its dependencies .
This includes the latest version of Worldbuilder. Perhaps this page on CNCNZ will be the most helpful:
http://www.cncnz.com/files/cnc3/utils.php 
From that page, you'll need:
- Command & Conquer 3: Tiberium Wars Worldbuilder
- Command & Conquer 3: Tiberium Wars Mod SDK V5.0
And these will probably be useful
- Sample Art Assets
- In Game UI Textures
- UI Shell Textures
To open the game's BIG files, you'll need something like OS Big Editor .

Where to go next depends on what you want to do. But here are a few tutorials I found:
http://cnc3.net/itemlist?type=1&level=1 
http://www.derelictstudios.net/site/killasmods/tutintro.php 
http://thundermods.net/wiki/index.php/Main_Page  might be a little helpful

Hope this helps.
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Phe0n1x
  • Phe0n1x
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17 years ago

Woo hoo! I remembered my password!😁

Anyway, lemme just say I'm really excited about this mod, especially after hearing it's coming from you guys! I just have two requests: Please make it on KW, and please make it multiplayer. OH, and if you guys have a -lot- of time, mabye you could make two subfactions for the Forgotten? It would be rockin' awesome for the game to have 12 factions!

This mod makes me want to learn a little about modding, where should I start?

Parasol Kirby wrote:



there is not mod SDK for kane's wrath as of yet. but if it were to be released, I guess there'd be a good chance. I don't really know.
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Sky Demon
17 years ago
Since Parasol Kirby brought it up.

How is C&C 3 in terms of modding. By that I mean how is the game put together? The game files aren't in stupid innaccessible formats and all written in C++ are they?

But,
If it's anything like how C&C Generals & Zero-Hour were made, I am that much more liking C&C 3.
randomperson
17 years ago

Since Parasol Kirby brought it up.

How is C&C 3 in terms of modding. By that I mean how is the game put together? The game files aren't in stupid innaccessible formats and all written in C++ are they?

But,
If it's anything like how C&C Generals & Zero-Hour were made, I am that much more liking C&C 3.

Sky Demon wrote:



all the code is written is XML files so are encrypted without the SDK. this also means that a new SDK must be released for every new patch that is released
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CommieDog
17 years ago
Keep this on topic, you two. Start a new topic in the C&C 3 modding forum if you want to discuss the specifics of modding C&C 3.
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CommieDog: Because someone has to do your dirty work for you
incia
  • incia
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17 years ago
On-topic...

Is this going to be cannon?

I remember reading on the TS manual and it has alot of story in it. For example that Tiberian Fiends waere wild animals that the Forgotten succesfully taimed, etcetera...

Will The Forgotten have trainable Tib Fiends?
Kane Nash
17 years ago
Ah yes, you can expect them on the battlefield, well, if you ask me about mutant guys, as the concept artist of the team I would say I prefered to make them look a bit more human than the design of TW, well, maybe soon you will see the units of the horde, they look more like real third-world-country-young-gang rioters than a chaos warband from Warhammer, of course they are tiberium mutated, but they look as human as the Forgotten from TS, and about the vehicles, you will see some of them can only be described as GLA-like in therm of being made of pieces from salvaged mechanisms while others will be a supreme technological and industrial effort in order to bring reasonably advanced units which can at least stand against enemy forces of the third tiberium war.
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If you want peace... prepare for war!
Gaijin121
17 years ago
1) Will Forgotten have any special ability, or feature? Gdi has railguns (Forgotten had them in Ts), Nod has lasers and Scrin has Plasma tecnology (flashy thingys); will they have anything uniqe? Im asking becouse so far I havent seen anything new and they look to much like GLA, since I was realy looking forward to see Forgotten as playable side.

2) Will you make new Tiberium life forms, add old ones that haven come back in cc3(Vein monster, Tiberium Fiend, Floater) or you will leave them as they are (only Visceroid)?

3)What will be forgotten`s purpose? Will they try to make world Tiberium-free (like Gdi) or will they side with Nod in attempt to take revenge on the rest of the world? (siding with Scrin would realy be something)

4) Will there ever be chance for mere mortal like me to have a sneak peek at game and new units/structures before it is released? Beta testing (or act of pity)?

Fighting for peace is like ****ing for virginity.
Blbpaws
  • Blbpaws
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17 years ago
They have a few things that I think are special. We won't go into all of them just yet. :)

We haven't decided on life forms yet.

Ah, number three is the central question of the campaign.

I'm sure we'll do a beta test at some point, but it's a ways off.
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Phe0n1x
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17 years ago
They are a pretty cool team if I must say myself. very good if used correctly. blbpaws knows what I mean. 😉
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Gaijin121
17 years ago
How are we supposed to discuss mod, if we have almost no info; and you are not helping very much. I havent got single straight answer to 4 of mine questions. So what am I supposed to discuss? You ability to not tell anything?
And you said that Forgotten will use TLF (if I understood correctly). Does that mean you will make new TLF?

Ps: posting art would be really sweet.
Fighting for peace is like ****ing for virginity.
krit
  • krit
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17 years ago
I don't see anything wrong with no giving out info; it keeps people guessing and creates good suspense. Plus, you can always discuss about what you beleive might come up. They might be different, but who knows, if your ideas are good the team might even decide to implement them.
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CommieDog
17 years ago
We do have some art posted here . It's not much, but that is partly because we don't have much to show you: the mod is still in the early stages of development.
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CommieDog: Because someone has to do your dirty work for you