******************************************************************************* * Command and Conquer: All Stars * ******************************************************************************* * Total Conversion Modification for C&C Generals: Zero Hour * ******************************************************************************* * All Stars is officially hosted by * * - CNC Generals World * * http://www.cncgeneralsworld.com/ * ******************************************************************************* * For comments, questions and support, visit our website * * - All Stars Official Website * * http://www.cncallstars.com/ * ******************************************************************************* ******************************************************************************* * Installation Instructions * ******************************************************************************* * How to Install CnC: All Stars To install the CnC: All Stars mod for Zero Hour, you must do the following: 1. In order for All Stars to run properly, you must uninstall any other modifications you currently have installed - if any. 2. Run the setup.exe file included with the download and follow the installation program's instructions. NOTE: To play Zero Hour normally again, you must uninstall All Stars. There is no effective way to temporarily "disable" All Stars due to the complex nature of the mod. * Requires Zero Hour Patch v1.04 The All Stars mod requires that your C&C Generals: Zero Hour installation is patched to patch v1.04 prior to mod installation. The installations of players who have Zero Hour installed as part of The First Decade of C&C compilation pack are already patched to 1.04. * System Requirements Because of its nature, All Stars requires significantly more computer resources than Zero Hour to run. If you have an older computer, it is possible you will experience lag in gameplay. To reduce lag, turn down the visual settings and play on smaller maps with fewer computer-controlled players. ******************************************************************************* * Version 1.2 Release Notes December 31, 2007 * ******************************************************************************* GENERAL CHANGES - Numerous small AI improvements and bug fixes - Fixed international support for Polish editions of Zero Hour UNIT-SPECIFIC CHANGES - Hover MRLS rubble model corrected - Flak Trooper Air Force Command Center prerequisite added - Flak Trooper weapon firing effects added - Tanya C4 weapon damage increased from 3125 to 6250 - Rocketeer now correctly targetable by all anti-aircraft weapons - IFV Flak Trooper weapon firing effects added - V3 Launcher weapon damage type changed from EXPLOSION to AURORA_BOMB (damage against structures doubled) - V3 Launcher weapon missile health increased from 200 to 225 - V3 Launcher upgraded weapon missile speed increased from 60 to 70 - Harrier rubble model corrected
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