Behavior = StealthUpdate ModuleTag_09 StealthDelay = 1500 ; msec StealthForbiddenConditions = FIRING_PRIMARY ; not currently used... but maybe someday? (srj) ;RevealDistanceFromTarget = 0.0f FriendlyOpacityMin = 50.0% FriendlyOpacityMax = 100.0% InnateStealth = Yes OrderIdleEnemiesToAttackMeUponReveal = Yes End
The C&C Labs Forums uses cookies. By continuing to browse this site, you are agreeing to our use of cookies. More Details Close