Shaurmik21
  • Shaurmik21
  • 50.75% (Neutral)
  • Private Topic Starter
a year ago
So this script is: there is a unit named "BRDM 1", when it is destroyed, script launches a timer "BRDM1":

*** IF ***
Unit 'BRDM 1' has been destroyed.
*** THEN ***
Disables timer display.
Set timer 'BRDM1' to expire in 20.00 seconds.

When this timer expires, there is next script:

*** IF ***
[???] Player 'player0' starting position is 1 .
*AND* Timer 'BRDM1' has expired.
*** THEN ***
Spawn Unit 'BRDM1' of type 'CWCruBRDM2' on Team 'teamPlyrCivilian' at waypoint Waypoint 'BRDM1'
[???] Unit 'BRDM1' is transferred to the command of Player 'player0'

Theese scripts work perfectly fine, but one time, so when unit respawns, and is destroyed one more time, it does not spawn , can somebody help me with this?

P.S. Sorry for my bad english, not my first language.
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