theSlicefactor
a year ago
So basically I want to have the civilian cropduster unit fly around following a waypath. I've set up the waypath and the cropduster at the highest possible altitude, named everything and set the unit with the "Set a specific unit to EXACTLY follow a waypoint path" script, however the plane will be on the ground and spinning in a small circle rather than following the waypath.

What else do I need to do in order to make it follow exactly? And how do I set the plane to stay at a high altitude rather than on be the ground?

Thanks.

edit: I worked out the following waypath problem. Having the script under neutral rather than Civilian faction fixed the problem. But I'm still not sure how to keep the plane elevated in the sky.
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theSlicefactor
a year ago
Not much point asking questions in this place is there.
UTD^Force
a year ago
I don't currently have the game so might not be able to help until Wednesday when I'm free to install it and give it a go. Does the civilian crop duster even fly? Isn't it the small yellow plane? I don't remember seeing it fly in game but it's been a long time since I've played the game.

Have you tried changing or editing its locomotor to allow it to fly?

If you still haven't managed to come up with a solution, I'll try to look into it on this weekend, hopefully.
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UTD^Force
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theSlicefactor
a year ago

I don't currently have the game so might not be able to help until Wednesday when I'm free to install it and give it a go. Does the civilian crop duster even fly? Isn't it the small yellow plane? I don't remember seeing it fly in game but it's been a long time since I've played the game.

Have you tried changing or editing its locomotor to allow it to fly?

If you still haven't managed to come up with a solution, I'll try to look into it on this weekend, hopefully.

Originally Posted by: UTD^Force 



Wow, an answer! Thank you 😁
I swear I remember a mission which had one of the little yellow cropdusters flying around a farm. I'll have to go back and check. But it just seems odd that worldbuilder doesn't have the functionality that allows units to remain at a certain height when following a waypath. It follows the path just fine, but falls to the ground when the map loads.