*** IF *** Player 'ThePlayer' has been attacked by Player 'AIOpponent'.*** THEN *** Spawn an instance of Team 'PR1' at Waypoint 'PR1 Spawn'. Have Team 'PR1' follow Waypoint Path 'PR 1 Attack Path' , as a team is TRUE Team 'PR1' begins hunting.
*** IF *** Team 'PR1' has been destroyed.*** THEN *** Run Subroutine 'PR 1 Repeat'.
*** IF *** True.*** THEN *** Spawn an instance of Team 'PR1' at Waypoint 'PR1 Spawn'. Have Team 'PR1' follow Waypoint Path 'PR 1 Attack Path' , as a team is TRUE Team 'PR1' begins hunting.
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