2Blue
  • 2Blue
  • 51% (Neutral)
  • Private Topic Starter
3 years ago
Hey guys 🙂 i want to make the Weapontype Hijack as a Shootable Weopen and as a Generals Power

So i want for Example Jarmen kell an extra ability to shoot a Tank from a distance. Then it should be "Hijacked" like the Vanilla hijacker but not that Jarmen kell disappears.

And as a Generals Power. I just want a strike field where all Tanks at that position get hijacked.

That was the examples xD

Is it Possible with FinalBIG or is it Hardcoded?`

Ty very much for ur help and Answers 🙂
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Adjiesman
2 years ago

Hey guys 🙂 i want to make the Weapontype Hijack as a Shootable Weopen and as a Generals Power

So i want for Example Jarmen kell an extra ability to shoot a Tank from a distance. Then it should be "Hijacked" like the Vanilla hijacker but not that Jarmen kell disappears.

And as a Generals Power. I just want a strike field where all Tanks at that position get hijacked.

That was the examples xD

Is it Possible with FinalBIG or is it Hardcoded?`

Ty very much for ur help and Answers :)

Originally Posted by: 2Blue 



For making Jarmen Kell get ability to kill a vehicle and then this vehicle get hijacked, this is not possible and also making Special power strike the field and all vehicles get hijacked, but you can make hijack a vehicle Special power with use Defector script like this
Behavior = DefectorSpecialPower moduletag_xx
   SpecialPowerTemplate = (your Special power name)
   FatRadiusCursor = (real number)
End

And you can copy in Special Power "capture building" and change the enum to SPECIAL_DEFECTOR also copy command button for capture building ability.